Gallery
-
Large unit.
-
Multi-eyed.
-
Cyclops unit
-
Small limbs.
-
One big eye.
-
Small Unit.
-
Small eye.
-
Fat unit.
-
Multi-eyed
-
Giant Unit
-
Multi-eyed
-
Cyclops
-
Cyclops
-
Cyclops
-
Cyclops
-
Giant Unit
-
Multi-eyed
-
Multi-eyed
-
Cyclops
-
Mammoth with no eyes
-
Cyclops
-
Smaller Limb
-
Fat Unit
-
Cyclops
-
Multi-eyed
-
Cyclops
-
Multi-eyed
-
Multi-eyed
-
Tiny Unit
-
Bigger Limb
-
Giant Unit on the menu screen
-
Tiny Unit
-
Giant Unit
-
Tiny Unit
-
Giant Unit
-
Cyclops
-
Multi-eyed
-
Giant Unit
-
Tiny Unit
-
Tiny Unit
-
Smaller Limb
-
Smaller Limb
-
Smaller Limb
-
Smaller Limb
-
Fat Unit
-
Fat Unit
-
Giant Unit
-
Multi-eyed
-
Cyclops
-
Cyclops
-
Tiny Unit
-
Giant Unit
-
Smaller Limb
-
Bigger Limb
-
Cyclops
-
Bigger Limb
-
Smaller Limb
-
Tiny Unit
-
Smaller Limb
-
Smaller Limb
-
Cyclops
-
Cyclops
-
Smaller Limb
-
Fat Unit
-
Fat Unit
-
Smaller Limb
-
Smaller Limb
-
Bigger Limb
-
Bigger Limb
-
Smaller Limb
-
Smaller Limb
-
Fat Unit
-
Big unit
-
Bigger Limb
-
Big unit
-
Thin Unit
-
Buff Unit
-
Cyclops
-
Multi-eyed
-
Cyclops
-
Cyclops
-
Cyclops
-
Cyclops
-
Cyclops
-
Multi-eyed
-
Multi-eyed
-
Cyclops
-
Bigger Limb
-
Smaller Limb
-
Bigger Limb
-
Cyclops
-
Bigger Limb
-
Smaller Limb
-
Multi-eyed
-
Fat Unit
-
Giant Unit
-
Cyclops
-
Tiny Unit
-
Smaller Limb
-
Bigger Limb
-
Smaller Limb
-
Fat Unit
-
Cyclops
-
Giant Unit
-
Multi-eyed
-
Smaller Limb
-
Fat Unit
-
Fat Unit
-
Giant Unit
-
Thin Unit
-
Smaller Limb
-
Fat Unit
-
Smaller Limb
-
Smaller Limb
-
Giant Unit
-
Buff Unit
-
Cyclops
-
Cyclops
-
Buff Unit
-
Bigger Limb
-
Cyclops
-
Cyclops
-
Smaller Limb
-
Big Head
-
An example of a cyclops ice giant
-
An example of a multi-eyed unit
-
tiny head
1/127
Description
The Legacy Faction contains many Units that previously only existed in the Alpha versions of TABS, as well as a few early in-development units that never appeared in previous releases. From the strongest Units to one use weapons, the Legacy Faction has a wide variety of units.
It’s very similar to the Secret Faction, as you have to unlock the units to unlock the faction. When the player does this they also unlock the campaign for the faction. The weakest Unit in TABS, the Peasant, is unlocked by default. You must find all the remaining Legacy units to unlock the entire faction and campaign. There are a total of 16 units in this faction.
Файлы, драйверы и библиотеки
Практически каждое устройство в компьютере требует набор специального программного обеспечения. Это драйверы, библиотеки и прочие файлы, которые обеспечивают правильную работу компьютера.
-
Скачать драйвер для видеокарты Nvidia GeForce
-
Скачать драйвер для видеокарты AMD Radeon
Driver Updater
- загрузите Driver Updater и запустите программу;
- произведите сканирование системы (обычно оно занимает не более пяти минут);
- обновите устаревшие драйверы одним щелчком мыши.
существенно увеличить FPSAdvanced System Optimizer
- загрузите Advanced System Optimizer и запустите программу;
- произведите сканирование системы (обычно оно занимает не более пяти минут);
- выполните все требуемые действия. Ваша система работает как новая!
Когда с драйверами закончено, можно заняться установкой актуальных библиотек — DirectX и .NET Framework. Они так или иначе используются практически во всех современных играх:
-
Скачать DirectX
-
Скачать Microsoft .NET Framework 3.5
-
Скачать Microsoft .NET Framework 4
-
Скачать Microsoft Visual C++ 2005 Service Pack 1
-
Скачать Microsoft Visual C++ 2008 (32-бит) (Скачать Service Pack 1)
-
Скачать Microsoft Visual C++ 2008 (64-бит) (Скачать Service Pack 1)
-
Скачать Microsoft Visual C++ 2010 (32-бит) (Скачать Service Pack 1)
-
Скачать Microsoft Visual C++ 2010 (64-бит) (Скачать Service Pack 1)
-
Скачать Microsoft Visual C++ 2012 Update 4
-
Скачать Microsoft Visual C++ 2013
Unit Weight
Unit weight affects the unit’s resistance against knockback from enemy attacks. Depending on their role, units will have their weight assigned to show their strength. For example, a King has a high unit weight (12.00x) to make them seem strong, being unstaggered by simple arrows while a Squire has normal unit weight (1.00x) to make them squishy and expendable. The lightness of the unit is also what makes the ragdolls fun.
Other than knockback resistance, unit weight has little effect in gameplay. Units with extremely high unit weight will still fall at the same pace and take the same fall damage as a unit with normal unit weight. Although said to increase the strength of units to let them carry heavier weapons in the Unit Creator, all weapons seems to have the same weight after Full Release. Unit weight also has a much less impact on recoil resistance since then.
Totally Accurate Battle Simulator вылетает. В определенный или случайный момент. Решение
Играете вы себе, играете и тут — бац! — все гаснет, и вот уже перед вами рабочий стол без какого-либо намека на игру. Почему так происходит? Для решения проблемы стоит попробовать разобраться, какой характер имеет проблема.
Если вылет происходит в случайный момент времени без какой-то закономерности, то с вероятностью в 99% можно сказать, что это ошибка самой игры. В таком случае исправить что-то очень трудно, и лучше всего просто отложить Totally Accurate Battle Simulator в сторону и дождаться патча.
Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой.
Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой. Кроме того, можно скачать сохранение Totally Accurate Battle Simulator в нашем файловом архиве и обойти место вылета.
Случайные изменения
Юниты могут иметь незначительные различия между собой, которые генерируются случайным образом, в основном для эстетики. Некоторые из изменений включают в себя:
-
Рост: немного выше/ниже других юнитов ;
-
Непропорциональность: большими/маленькие части тела, большие/маленькие зрачки/глаза, иногда один больше/меньше другого;
-
Количество глаз: циклопы (редко), более 2-х глаз (очень редко);
-
Количество зрачков: 2 или более (невероятно редко);
-
Размер: гигантские/крошечные юниты (редко). Рост влияет на живучесть, так большие юниты заметно живучее своих собратьев;
-
Параметры тела: толстый/худой юнит (очень редко).
Многоглазый лекарь и худой учитель
Монах с несколькими зрачками
Гигантский сквайр
Многоглазый король
Фермер-циклоп
Ниндзя с маленькой ногой
Самурай с большим глазом
Маленький сёгун
Полурослик с маленьким глазом
Толстый полурослик
Многоглазый метатель копий
Гигантский бард
Очень маленький пистолетчик
Большеглазый буян
Толстый фехтовальщик
Closed Alpha Map
NeonThe Neon Faction has its own map which appears as a semi-flat map with five large pillars, one in the center, one in the back, and three on the bottom right part of the map. The map is mainly colored as purple. It also has small pillars on the edges of the map. In the left part of the map, there appears to be four large tubes near the edge and on the right side, there’s only one tube. Sometimes, the large pillar in the back shoots some kind of Neon Cube which passes through the hole of the pillar in the center. The cubes can do multiple things like explode, and change gravity which affects the outcome of the battle. The map also has three layers to which units can be placed in, but the 3rd layer is somewhat difficult. Unlike most of the other maps, it has a grey background/sky.
Random Variation
Units can have minor variations between them that are randomly generated, mostly for aesthetics. Some of the changes include:
- Slightly higher/lower hitpoints.
- Slightly higher/lower damage. (Depending on the weapon, some are very inconsistent, some are not.)
- Slightly faster/slower movement speed.
- Slightly taller/short units.
- Units with large/small body parts.
- Units with large/small pupils/eyes, sometimes one large/small than the other.
- Cyclops units (rare).
- Multiple eyed units (more than 2 eyes) (very rare).
- Giant/tiny units (very rare).
- Fat/Skinny units (rare).
- Two of these variations (depends on the variations).
AI System
They have a relatively simple AI system. Although AI is considered quite «basic» in the Open and Closed Alpha, Landfall has redeveloped and innovated their AI for the Early Access release of TABS. The «New» AI has been showcased in the Closed Beta. They are special soldiers, whom you place before on the map before battle.
Each Unit has their own unique AI which determines its behavior in combat. Units with the melee unit movement type will approach their targets until they within the their weapon’s range, and will back up to its maximum range when their targets get too close; units with the ranged unit movement type will also approach their targets until they are within their weapon’s range, but will not back up when their targets are too close.
Certain units have abilities to dodge or parry, while others can charge into melee range. These abilities and behaviours should be considered when selecting and deploying your units, as they can have a major impact on the game. Currently, units are controllable, via unit possession.
Legacy Unit Locations
The banner, found in the red-side camp.
The barrel, found in the blue-side camp.
The blowgun, found inside the open grave at the front of the church.
The boxing gloves, found adjacent to the red-side camp, in the middle of a square clearing.
The chariot, found in the red-side camp.
The flag, found in the blue-side camp.
The pharaoh’s mummy, found inside the church by entering through the cracked roof.
The pike, found behind the church.
The poacher’s epitaph, found under the large poacher statue next to the church.
The super boxing gloves, found next to a large tombstone encircled by hedge. Near the church.
The wristbands, found inside the church’s bell tower. One of the windows is cracked open for the player’s camera to enter.
The tank, found underground. A hole can be found under four trees that lay directly northwards of the church.
Thor’s hammer Mjölnir, found near a crash site surrounded by a destroyed building and several scorched trees. Has crackling lightning around it, making it audible around the map.
A wizard’s hat and pipe , found along the path from the church, on top of a large stump.
The dark peasant glove found behind the church on a grave.
The player unlocking the Legacy Campaign after finding all the Legacy units. Note: that you don’t need to unlock the peasant.
Trivia
- Landfall has stated that units’ gender is Wobbler.
- Several units are voiced by various YouTubers such as Blitz and BaronVonGames.
- It was confirmed that there are plush toys for units.
- Units with higher unit weight will wield their weapons lower than usual.
- Landfall made a option to get the game when you pre ordered clustertruck a while ago.
- Some units or objects will sink into the ground when killed or destroyed. These include:
- Animals, such as Mammoths, Sacred Elephants, Crows, Snakes, Dragons, Horses, and Clams, excluding Raptors and their cavalry variants.
- Vehicles, such as Wheelbarrows, Wheelbarrow Dragons, Longships, Da Vinci Tanks, Tanks, and Chariots.
- Weapons and other massive objects, such as Catapults, Pumpkin Catapults, Ballistas, Hwachas, Cannons, Bomb Cannons, vaults, Gatling Guns, and Wall Shields.
- Giant units like Ice Giants, except for Samurai Giants, Tree Giants, and Skeleton Giants.
- Any unit that was killed by being frozen solid.
Miscellaneous
-
Balloon Backpack — Unit has a backpack which lets out a balloon and unit floats up, it also seems to give fall damage immunity (Ballooner)
-
Bat Transformation — Unit transforms into a bat to get closer to the enemy (Vampire)
-
Big Crow Wings — Unit hovers slightly over the ground and gains large black wings (Scarecrow)
-
Crow Wings — The unit’s Wings Come out from behind, which is why it can Release crows. (Crow)
Pharaoh Kneel — Unit makes weaker units kneel while also disabling their attack (Pharaoh)
-
Reaper Wings — Tentacles come out the unit’s back which grab and insta-kill weaker enemies (Reaper)
-
Red Jade Spin Slash — Unit spins and charges forward (Lady Red Jade)
-
Spin to Win — Unit spins while attacking. Can form Tornadoes with the help of Cheerleaders or another ability, specifically Enrage. (Mace Spinner, Da Vinci Tank, Blackbeard, Lady Red Jade)
-
Stiffy Fear — A single enemy runs away from unit and has a glowing purple skull over its head (Skeleton Warrior)
-
Valkyrie Wings — Unit can fly (hover) over the battlefield with white wings (Valkyrie)
-
Lay Down — Unit instantly lays down, making the unit stay still.
Alpha Maps
Scotland: The first map in the game. It is a mostly grassy flat area, with a few rocks of varying sizes and some trees scattered around. In the Closed Alpha, this map has stacks of hay lying around on the sides. The first 5 levels of the campaign take place in this map. It uses the standard battle theme used in the previous versions. In the Open Alpha, it was very very large.
Sahara: Unlike Scotland, this map has no vegetation of any kind. It’s just sand and rocks. The map also features more rough terrain. In the Closed Alpha, it has a large pyramid, with broken pillars. As the name suggests, this map is based off the Sahara desert in Africa. This map appears in levels 6-10 of the campaign. If a unit falls in the hole at the top of the pyramid, they will die and release a swarm of locusts. They will go around the map and kill every unit one by one. Multiple locust swarms can exist at once.
Denmark: The third map in the game. It has white, snowy ground and lots of rocks and ice. This map takes up levels 11-15 of the campaign. Like the Sahara, it has no flora. On the right side of the map there are rocks on which you can place units. This also has huge ice pieces that units can walk into but they die after a short time.
Japan: The fourth map in the Open Alpha. It has trees with pink leaves (sakura trees), lots of rocks and a small pond in the top-right corner. (As of Open-Alpha, in the pre-alpha, it had a river in the middle)) In the Closed Alpha, it is covered in snow and has a small valley in the middle and a bridge allowing troops to cross. It takes up levels 16-20.
Size
Many units come in different sizes, some are slightly taller than average, while other are the size of a house. Size is not just for show either, as it can alter the unit’s stats such as speed, weight and more importantly, hitpoints — the amount of damage they could take before they die.
Hitpoints scale in the square of the unit’s size, so a unit with 100 hitpoints and 2.00x size will have a practical hitpoints of 400 (100 x 2.00²). This size-hitpoint scaling holds true for the reverse as well.
Click Expand to view a table showing how 100 hitpoints scale with size. →
Unit Size
|
Unit Hitpoints
|
Multiplied Percentage
|
0.50x
|
25
|
25%
|
0.60x
|
36
|
36%
|
0.70x
|
49
|
49%
|
0.80x
|
64
|
64%
|
0.90x
|
81
|
81%
|
1.00x
|
100
|
100%
|
1.10x
|
121
|
121%
|
1.20x
|
144
|
144%
|
1.30x
|
169
|
169%
|
1.40x
|
196
|
196%
|
1.50x
|
225
|
225%
|
1.60x
|
256
|
256%
|
1.70x
|
289
|
289%
|
1.80x
|
324
|
324%
|
1.90x
|
361
|
361%
|
2.00x
|
400
|
400%
|
2.10x
|
441
|
441%
|
2.20x
|
484
|
484%
|
2.30x
|
529
|
529%
|
2.40x
|
576
|
576%
|
2.50x
|
625
|
625%
|
2.60x
|
676
|
676%
|
2.70x
|
729
|
729%
|
2.80x
|
784
|
784%
|
2.90x
|
841
|
841%
|
3.00x
|
900
|
900%
|
3.10x
|
961
|
961%
|
3.20x
|
1,024
|
1,024%
|
3.30x
|
1,089
|
1,089%
|
3.40x
|
1,156
|
1,156%
|
3.50x
|
1,225
|
1,225%
|
Геймплей
Игрок размещает юнитов на поле планировки боя, показывающего юнитов игрока, карту и вражеские войска. После того, как игрок создал свою армию на определённый бюджет, он может начать битву против вражеской армии. В начале боя каждый юнит начнёт свои собственные атаки. В этих битвах каждый юнит запрограммирован со своим собственным уникальным оружием, поведением и механикой.
На данный момент в игре 2 режима: песочница и кампания.
Песочница
В песочнице у игрока есть возможность создавать собственные бои из неограниченных войск друг против друга исходя из бесконечного бюджета.
Кампания
Кампания предоставляет игроку различные уровни с подготовленными вражескими войсками. Игроку нужно на ограниченный бюджет выставить свою армию против вражеской.
Список уровней в кампании в разных версиях:
-
Pre-Alpha 0.1.06 — 10 уровней;
-
Pre-Alpha 0.1.13 — 10 уровней;
-
Pre-Alpha 0.2.0 — 20 уровней;
-
Open Alpha — 20 уровней (изменённых;
-
Closed Alpha — 25 уровней;
-
Ранний доступ — 225 уровней.
Unlockable Units
Unit
|
Name
|
Cost
|
Hitpoints
|
Speed
|
Weapons
|
|
|
30
|
30
|
1.00x
|
|
|
|
100
|
80
|
N: 1.00xE: 0.00x
|
|
|
|
120
|
50
|
1.40x
|
|
|
|
220
|
80
|
1.30x
|
|
|
|
300
|
40
|
0.70x
|
|
|
|
350
|
40
|
3.00x
|
|
|
|
450
|
290
|
1.00x
|
|
|
|
500
|
80
|
N: 1.10xE: 3.00x
|
|
|
|
750
|
60
|
1.00x
|
|
|
|
1,200
|
920
|
1.00x
|
|
|
|
1,800
|
H: 720CR: 120
|
5.50×1.10x
|
|
|
|
2,200
|
1,700
|
1.00x
|
|
|
|
6,000
|
T: 4,500TR: 40
|
5.00×1.00x
|
|
|
|
10,000
|
4,600
|
1.70x
|
|
|
|
9,999,999
|
1,400,000
|
1.30x
|
Throw Dark Peasant (2)
|
|
|
9,999,999
|
130,000
|
W: 0.30xF: 45.00x
|
Super Peasant Punch (2)
|
Keywords:
- N = No effect
- E = Effect
- H = Horse
- CR = Chariot Rider
- T = Tank
- TR = Tank Rider
- W = Walk
- F = Fly
Unit
|
Name
|
Cost
|
Hitpoints
|
Speed
|
Weapons
|
|
|
200
|
150
|
1.40x
|
|
|
|
300
|
50
|
1.20x
|
N/A
|
|
|
500
|
180
|
0.90x
|
|
|
|
800
|
800
|
1.00x
|
|
|
|
1,000
|
50
|
1.10x
|
|
|
|
2,000
|
E: 1,800ER: 200
|
E: 1.40xER: 1.10x
|
|
Sacred Elephant Spear Throw
|
|
Sacred Elephant Spear Throw
|
|
|
|
3,000
|
F: 1,100S: 1,250
|
1.30×2.50x
|
|
Keywords:
- E = Elephant
- ER = Elephant Rider
- F = First Form
- S = Second Form
Unit
|
Name
|
Cost
|
Hitpoints
|
Speed
|
Weapons
|
|
|
200
|
55
|
1.00x
|
|
|
|
300
|
420
|
0.80x
|
|
Sentinel Right Shield Axe
|
|
|
|
500
|
240
|
0.90x
|
|
|
|
800
|
700
|
1.00x
|
|
|
|
1,000
|
80
|
1.10x
|
|
|
|
2,000
|
1,150
|
2.30x
|
|
|
|
3,000
|
F: 1,200S: 2,000
|
1.15×1.50x
|
|
Keywords:
- F = First Form
- S = Second Form
Unit
|
Name
|
Location
|
Cost
|
Hitpoints
|
Weapons
|
|
|
|
120
|
120
|
|
|
|
|
150
|
140
|
|
|
|
|
200
|
40
|
|
|
|
|
200
|
150
|
N/A
|
|
|
|
200
|
130
|
|
|
|
|
300
|
25
|
|
|
|
|
350
|
400
|
|
|
|
|
350
|
80
|
|
|
|
|
350
|
360
|
|
|
|
|
400
|
220
|
|
|
|
|
400
|
150
|
|
|
|
|
450
|
R: 250RR: 150
|
|
|
|
|
500
|
5
|
|
|
|
|
500
|
85
|
|
|
|
|
500
|
720
|
|
|
|
|
500
|
70
|
|
|
|
|
500
|
50
|
|
|
|
|
650
|
120
|
|
|
|
|
800
|
420
|
|
|
|
|
850
|
S: 350FR: 20BR: 30
|
|
|
|
|
1,000
|
300
|
|
|
|
|
1,100
|
300
|
Banshee Hands (2)
|
|
|
|
1,200
|
460
|
|
|
|
|
1,200
|
570
|
|
|
|
|
1,400
|
W: 1,500T: 240
|
|
|
|
|
1,500
|
BC: 500BO: 120C: 60
|
|
|
|
|
1,700
|
2,800
|
|
|
|
|
1,800
|
H: 850CR: 250
|
|
|
|
|
1,800
|
1,100
|
|
|
|
|
2,000
|
GG: 500GO: 40
|
|
|
|
|
2,600
|
3,000
|
|
|
|
|
3,000
|
4,200
|
|
|
|
|
3,000
|
800
|
|
|
|
|
3,500
|
1,200
|
|
|
|
|
3,500
|
100
|
|
|
|
|
3,500
|
800
|
|
|
|
|
4,000
|
6,000
|
|
|
|
|
5,500
|
650
|
|
|
|
|
6,000
|
13,000
|
|
Keywords:
- R = Raptor
- RR = Raptor Rider
- FB = Front Robber
- BB = Back Robber
- W = Wheelbarrow Dragon
- T = Traveller
- BC = Bomb Cannon
- BO = Bomb Cannon Operator
- C = Cutlass
- H = Horse
- CR = Cavalry Rider
- GG = Gatling Gun
- GO = Gatling Gun Operator
Totally Accurate Battle Simulator, скачанная с торрента не работает. Решение
Такие версии игр использовать не просто неудобно, а даже опасно, ведь очень часто в них изменены многие файлы. Например, для обхода защиты пираты модифицируют EXE-файл. При этом никто не знает, что они еще с ним делают. Быть может, они встраивают само-исполняющееся программное обеспечение. Например, майнер, который при первом запуске игры встроится в систему и будет использовать ее ресурсы для обеспечения благосостояния хакеров. Или вирус, дающий доступ к компьютеру третьим лицам. Тут никаких гарантий нет и быть не может.
К тому же использование пиратских версий — это, по мнению нашего издания, воровство. Разработчики потратили много времени на создание игры, вкладывали свои собственные средства в надежде на то, что их детище окупится. А каждый труд должен быть оплачен.
Поэтому при возникновении каких-либо проблем с играми, скачанными с торрентов или же взломанных с помощью тех или иных средств, следует сразу же удалить «пиратку», почистить компьютер при помощи антивируса и приобрести лицензионную копию игры. Это не только убережет от сомнительного ПО, но и позволит скачивать обновления для игры и получать официальную поддержку от ее создателей.
Dodge
-
Backwards Dodge — Moves back a reasonable distance (Boxer)
-
Fencer Dodge — Unit jumps backwards to avoid a melee attack (Fencer)
-
Jester Dodge — Unit backflips to avoid damage(While Backflipping, the unit becomes invulnerable). (Jester)
-
Painter Dodge — Unit will jump and occasionally ragdoll to the side in order to avoid a projectile (Painter)
-
Shogun Dodge — Unit will dash backwards to avoid attacks. (Shogun)
-
Superboxer Punch — Unit will leap back very far to dodge a melee attack, before gathering a yellow energy and charging back towards the enemy, causing a medium sized explosion that deals low damage but incredibly high knockback. Has much longer cooldown compared to other dodges (Super boxer)
-
Quickdraw Projectile Dodge — Unit will quickly slide to one side or another to dodge a projectile (Quickdraw)
Totally Accurate Battle Simulator не запускается. Ошибка при запуске. Решение
Totally Accurate Battle Simulator установилась, но попросту отказывается работать. Как быть?
Выдает ли Totally Accurate Battle Simulator какую-нибудь ошибку после вылета? Если да, то какой у нее текст? Возможно, она не поддерживает вашу видеокарту или какое-то другое оборудование? Или ей не хватает оперативной памяти?
Помните, что разработчики сами заинтересованы в том, чтобы встроить в игры систему описания ошибки при сбое. Им это нужно, чтобы понять, почему их проект не запускается при тестировании.
Обязательно запишите текст ошибки. Если вы не владеете иностранным языком, то обратитесь на официальный форум разработчиков TABS. Также будет полезно заглянуть в крупные игровые сообщества и, конечно, в наш FAQ.
Если Totally Accurate Battle Simulator не запускается, мы рекомендуем вам попробовать отключить ваш антивирус или поставить игру в исключения антивируса, а также еще раз проверить соответствие системным требованиям и если что-то из вашей сборки не соответствует, то по возможности улучшить свой ПК, докупив более мощные комплектующие.
Defensive
-
Cactus Explosion — Shoots cactus needles in all directions when attacked (Cactus)
-
Dark Peasant Hands — Stops projectiles and throw large ones back, also grabs enemy units and makes them crash with other enemy units dealing massive amounts of damage. (Dark Peasant)
-
Hay — Protects your unit with projectile-resistant Hay armor (Haybaler)
-
Lightning Projectile Block — Parries a number of projectiles with an lightning effect (Thor)
-
Master Projectile Block — Parry a greater amount of projectiles (Shogun)
-
Projectile Block — Parry a single projectile (Samurai)
-
Teacher Parry — Parry and dodge enemy melee weapons (Teacher)
-
Godlike Projectile Block— Parry an ungodly amount of projectiles as well as those that can’t normally be parried.
-
Giant Projectile Block— Parry giant projectiles such as ballista bolts and tank rounds, unselectable in regular UC (Samurai Giant)
Что сделать в первую очередь
-
Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
-
Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
-
Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.
Simulation Maps
Simulation maps are simple, untextured maps that have no theme but have very unique geography. Many of them present unique challenges, especially on terrain that favors one side over the other.
Simulation: This map is just a white grid, with no terrain that the developers usually use in showcase videos. It’s a map to presumably to test battles without distractions from trees, ice, etc…
Bridge: This map is a bridge.
Bridge With Rails: This map is a bridge with rails to prevent units from falling off, although units still can fall off.
Maze: This map has pillars that makes units have to navigate through to get to the other units.
Hill: This map has an incline in the center that Units walk up.
Port: A Bridge that goes over a flat floor that has side-extensions.
Holes: This map has holes that can get in the way of a battle.
Corridor: This map has a kind-of-thin pathway where Units walk.
Broken Bridge: This map has a bridge with a gap, but below the broken bridge is a detour to the other side.
King Of The Hill: This map has a center area with four pathways that lead in opposite directions.
Defend The Castle: On the right of the map, you can see a «castle» that Units can defend. There are three paths that lead up to the «castle».
Castle With Archer Towers: On the far right you can see a base, that Units can defend. The base has Archer towers that ranged unit can use. On the far left, there are two pathways that Units walk to get to the base.
Final Destination: Final destination is a line that Units stand on and fight each other on.
Defend The Tower: A large Castle with many levels and rooms, there are archer Stations and a hole in the front wall and a smaller tower behind for extra units.
Spire: A Giant tower with a spiral path around it.
Lines: This map has 4 thin pathways that Units walk down.
High Ground: On the high ground map there is a mini-castle that units can defend that is on elevated ground.
Moat: This map appears to have a small bridge with a walking area below it. To the left, there is a surface that Units can use to get to the bridge, and on the right, there is a base-like structure that has an area for archers.
Arena: A Round Roofless room with four floors and rooms.
Low Ground: A map with the middle area being a dip.
Tiered Castle: A Multi-Level Tower in the middle of the map.
Double Battle: Two plates on each side and one in the center that are all connected with Bridges.
(Coming Soon) Customizable Map: A map that can be randomized/customized with different terrain.
От: admin
Эта тема закрыта для публикации ответов.