All-star (plants vs. zombies: garden warfare)

Алан-э-Дейл       13.04.2022 г.

Oddities

In the Great White North stage, two out-of-bounds gravestones can be seen off the map.

(Source: Hey1mJay)

Upgradable Turrets

In the Wall-Nut Hills stage, near each base, the Defender Bot that Engineers can build are actually leftover Zombot Turrets from Garden Warfare 1! However, when it’s upgraded to tier 2, becomes a broken and glitch-prone tier 3 bot.

Crazy Dave

In every scene in which the Van is flying, looking closely into the window can show that it is none other than Crazy Dave piloting it! This is hard to see, however.

Zombopolis Trains

In the Zombopolis map, the trains found in the junkyard travel much further out of bounds than one would expect.

Game icons

2,147,483,647 feet
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From the 1.0 update to the 1.4 update

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From the 1.7 update to the 1.8 update

From the 1.9 update to the 2.0 update

The 2.1 update

The 2.2 update

The 2.3 update

The 2.4 update

From the 2.5 update to the 2.6 update

From the 2.7 update to the 2.8.3 update

The 2.9.1 update

The 3.0.1 update

The 3.1.1 update

The 3.2.1 update

The 3.3.2 update

The 3.4.4 update

The 3.5.1 update

The 3.6.1/3.6.2 (iOS) update

The 3.7.1 update

The 3.8.1 update

The 3.9.1 update

The 4.0.1 update

The 4.1.1 update

The 4.2.1 update

The 4.3.1 update

The 4.4.1 update

The second icon of the 4.4.1 update, only used on the Google Play store

From the 4.5.1 update to the 4.5.2 update

The 4.6.2 update

The 4.7.1 update

From the 4.8.1 update to the 4.9.1 update

The second icon of the 4.8.1 update, previously used on the Google Play store

The third icon of the 4.8.1 update, only used on the Google Play store

The 5.0.1 update

From the 5.1.1 update to the 5.3.1 update

The 5.4.1 update

The 5.5.1 update

The 5.6.1 update

From the 5.7.1 update to the 6.3.1 update

The 6.4.1 update

The 6.5.1 update

From the 6.6.1 update to the 6.9.1 update

The 7.0.1 update

From the 7.1.3 update to the 7.2.1 update

The 7.3.1 update

From the 7.4.1 update to the 7.7.2 update

The 7.8.1 update

From the 7.9.1 update to the 9.2.2 update (current version)

Primary weapon

The primary weapon for Super Brainz is the Heroic Fists. When used, Super Brainz will throw a punch. However, the player can do a three punch combo attack by holding down the attack button, dealing 15-25-45 damage. It has infinite ammo and does not need to cool down if the attack button is held down too long.

Super Brainz also has a second primary weapon named Heroic Beam. Similar to Captain Deadbeard’s Spyglass Shot, it can be used when the player zooms in. When the player attacks, Super Brainz will fire out a laser beam which requires to cool down when fired for too long. The beam deals 1-7 damage depending on range.

Playable Zombies

There are a total of eight playable zombie classes, with each having their own unique weapons, variants and abilities. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class.

Zombie Image Health Variants Primary weapon Primary weapon damage* Abilities Classic FPS class
Foot Soldier 125 Camo RangerSuper CommandoGeneral SupremoTank CommanderArctic TrooperSky TrooperCenturionPark RangerScuba Soldier Z-1 Assault Blaster 4-7 (impact damage)5-9 (critical damage) ZPGRocket JumpZombie Stink CloudMulti-RocketRocket LeapSuper Stink Cloud Soldier class
Engineer 125 WelderPainterMechanicElectricianPlumberLandscaperSanitation ExpertRoadie ZAC Perry Concrete Launcher 40 (impact/critical damage)20 (splash damage) Sonic GrenadeBig Bolt BlasterJackhammerProximity Sonic MineTurbo Jackhammer Engineer class
Scientist 100 ChemistPhysicistDr. ToxicAstronautMarine BiologistArchaeologistPaleontologistZoologistComputer Scientist Goo Blaster 20-70 Sticky Explody BallWarpHeal Beam of ScienceMega Heal BombEnergy WarpZombie Heal StationArmored Heal Station Medic class
All-Star 200 Baseball StarRugby StarHockey StarCricket StarGoalie StarWrestling StarGolf StarMoto-X StarTennis Star Football Cannon 3-7 (impact damage)3-8 (critical damage) Imp PuntSprint TackleDummy ShieldLong BombUltra TackleShield Decoy Tank class
Captain Deadbeard 125 Captain CannonCaptain FlamefaceCaptain SharkbiteCaptain PartymanCaptain Squawk Scurvy ScattershotSpyglass Shot

35 (close range critical damage)22 (long range impact damage)27 (long range critical damage)

Parrot PalBarrel BlastCannon RodeoFuture Parrot PalLooty Booty Barrel Blast Sniper class
Imp 75 for Imp350 for Z-Mech Lil’ DrakePylon ImpS.H.R.IMPZ7 ImpParty ImpScallywag Imp Imp BlastersRobo Laser 4-5 (impact damage)4-6 (critical damage)6-9 (Mech impact damage)7-10 (Mech critical damage) ImpkataGravity GrenadeRobo CallRobo StompMissile MadnessExplosive Escape Assault class
Super Brainz 200 Cozmic BrainzElectro BrainzToxic BrainzParty BrainzBreakfast Brainz Heroic FistsHeroic Beam 15-25-45 (punches)3-4 (beam impact)4-5 (beam impact critical damage)

Heroic KickSuper Ultra BallTurbo TwisterSuper Multi BallSuper Guided Ultra Ball

Melee class
Hover Goat-3000 125 N/A Radical Raygun 5-9 Damage Buff Booster BeamMega Awesome LaserTubular Turbo Support class

*exact damage varies depending on distance

Новое — это старое в другой обертке

На фоне всего вышеперечисленного, мультиплеерная составляющая Plants vs. Zombies: Garden Warfare 2 выглядит хуже всего. Тут есть все те же режимы для двух команд, что и в «частных лобби», но нет чего-то особенного. С геймплейной точки зрения реальные игроки порой тупят и не помогают так, как ИИ, о каком-то сотрудничестве вообще можно забыть. Пока что каждый играет сам за себя и только через несколько месяцев игроки в основной своей массе разберутся в нюансах тактики достаточно, чтобы их действия не напоминали броуновское движение.

Количество настроек сессии поражает, теперь можно даже выбрать определенные наборы команд!Количество настроек сессии поражает, теперь можно даже выбрать определенные наборы команд!

Да, любителям длительных баталий разработчики предложили режим Turf Takeover, своеобразный микс из разных карт из «частных режимов» Gardens & Graveyards и Herbal Assault, но в общем плане ничего нового он не дает. Все также нужно удержать или захватить точку, пусть даже действо происходит вперемешку и за разные команды.

Разрекламированная новая система прокачки на деле имеет минимум отличий от Garden Warfare. Как и раньше за полученные во всех разных игровых режимах монеты мы покупаем наборы, открываем в них стикеры и заполняем статистику. За каждую победу нам дают немного монет, а за убийство врагов и выполнение задач — опыт. Но это никак не провоцирует играть по сети. Ну и что, что в мультиплеере дают больше опыта и чуть больше денег? Зато в одиночку надежнее и быстрее, если угодно.

Будь то геймплейная составляющая или простое разнообразие, мультиплеер не может предложить игрокам чего-то эксклюзивного. Plants vs. Zombies: Garden Warfare 2 стала жертвой внутренней конкуренции между режимами и обширным разнообразием, но это не делает чести разработчикам — можно же было постараться чуть больше и сделать мультиплеер особенным. Или Electronic Arts так нужно было продать игру быстрее, что все «забили» на ее качество?

iTunes App Store/Google Play Store description

Description

«As beautifully presented as it is absorbing to play: 8.7 out of 10.» – ign.com

Play the award-winning hit action-strategy adventure where you meet, greet, and defeat legions of hilarious zombies from the dawn of time, to the end of days. Amass an army of amazing plants, supercharge them with Plant Food, and devise the ultimate plan to protect your brain.

100 Million Downloads – This app has received more than 100 million overall downloads.

Winner: Best Mobile Game at E3 – Game Informer
Winner: Best Mobile Game 2013 – Mashable
Winner: Game of the Year 2013 – Slide to Play

Game Features

DISCOVER HUNDREDS OF PLANTS AND ZOMBIES
Collect your favorite lawn legends, like Sunflower and Peashooter, along with hundreds of other horticultural hotshots, including creative bloomers like Lava Guava and Laser Bean. Go toe-to-missing-toe with a massive array of zombies at every turn, like Jetpack Zombie and Mermaid Imp – you’ll even have to protect your brain from rampant Zombie Chickens!

GROW POWERFUL PLANTS
Earn Seed Packets as you play and use them to fuel your plants like never before. Power up attacks, double-down defenses, speed up planting time, and even gain entirely new abilities. Boost your plants to ensure those zombies are lawn-gone!

JOURNEY THROUGH SPACE AND TIME
Battle across 11 crazy worlds, from Ancient Egypt to the Far Future, and beyond. With more than 300 levels, ultra-challenging endless zones, fun mini-games, and daily Piñata Party events, there’s always a new challenge to complete. Plus, ready your best defenses – Dr. Zomboss is waiting to take you on at the end of every world!

EXPLORE MORE WITH THE TRAVEL LOG
Stumped about where to go next? Consult your Travel Log to embark on exciting Quests created just for you. Complete Scheduled Quests before time runs out, or take on a series of Epic Quests and earn special rewards.

What’s New (v9.2.2)

Fall up with PvZ2’s new and endlessly exciting Autumn update, which includes:

  • Two new plants: Noctarine and Heath Seeker
  • New Zombie: ZCorp Chair Racer skids into Penny’s Pursuit
  • Groovy new feature: Rent-a-Plant
  • An all-new Fall-Harvest event, plus the fan-fave Lawn of Doom event
  • Store and Travel Log improvements
  • New loading screen art
  • Plus loads of bug fixes!

Playable plants

There are four playable plant classes: Peashooter, Chomper, Cactus, and Sunflower. All four have different abilities with different perks to using them. In a traditional shooter game, Peashooter serves as the basic assault class, Sunflower serves as the healer class, Chomper serves as the melee class, Cactus serves as the sniper class, and Crazy Dave serves as the boss class.

Plant Image Weapon upgrades Health Variants Primary weapon Primary weapon damage* Abilities Classic FPS Class
Peashooter 125 Fire PeaIce PeaToxic PeaCommando PeaAgent PeaLaw PeaBerry ShooterPlasma Pea Pea Cannon 25-37 (impact/critical damage)10 (splash damage) Chili Bean BombPea GatlingHyperSombrero Bean BombRetro GatlingSuper Pea Jump Soldier class
Sunflower 100 Mystic FlowerPower FlowerFire FlowerShadow FlowerMetal PetalSun PharaohAlien Flower Sun Pulse 5-8 (impact damage)6-10 (critical damage) Heal BeamSunbeamHeal FlowerRainbow Heal BeamSolar Flare BeamDark Flower Healer class
Chomper 150, 175 (upgraded) Hot Rod ChomperToxic ChomperFire ChomperPower ChomperCount ChompulaArmor ChomperChester ChomperChomp Thing Chomp 25 GoopBurrowSpikeweedSuper Sticky GoopSprint BurrowSpiky SpikeweedCheesy GoopChesterweed Melee class
Cactus 125 Camo CactusFire CactusIce CactusPower CactusFuture CactusBandit CactusCitrus CactusJade Cactus Spike Shot 25-27 (impact damage)30-33 (critical damage) Potato MineGarlic DroneTallnut BattlementPotato Nugget MineArtichoke DroneIron Maiden Sniper class
Crazy Dave N/A 2000 N/A N/A N/A Coconut Spotting StationTwin Heal FlowerCherry StrikeRevive Rainbow Boss class

*exact damage varies depending on distance

Отличное первое впечатление

Главной фишкой Plants vs. Zombies: Garden Warfare 2 стал отказ от различных меню в пользу большого игрового мира — новая система «Сражения на заднем дворе» призвана не только объединить все функции по нахождению в игре, но и сделать ваш отдых в ней более комплексным. Увы, но полностью от меню разработчики не отказались, они просто разместили их в десяти зданиях разбросанных в разных местах на базе, что только добавило беготни, да и сами меню получились не такими уж удобными, но об этом позже.

Поехали!Поехали!

После выполнения короткого обучения игроку показывают его новый дом — это базы за зомби и за растений, а также обширное пространство между ними, являющееся «полем» для боя. Фактически, вы можете играть там с самых первых минут и пока не надоест.

Игра отлично эмулирует поведение каждой из сторон, так что вы не будете чувствовать себя обделенным: помимо «фона» из обычных зомби или растений, она добавляет персонажей самых разных игровых классов, а в качестве соперников выступают не только подвергшиеся тюнингу боссы из предыдущей части, но и небольшие мини-боссы, за уничтожение которых дают монеты. Настройки этого мира можно изменить и самому — причем, если вы хотите, играть можно вместе с друзьями — это добавит интереса и фана.

Боссы за фракцию растений выглядят, мягко говоря, странноБоссы за фракцию растений выглядят, мягко говоря, странно

Сам режим получился увлекательным и за счет однопользовательских возможностей — каждая сторона горит желанием нанять вас на выполнение квестов, попутно рассказывая что-то о своих коварных и не очень планах. Вдобавок, на базе вы можете взять дополнительное задние для какого-то определенного персонажа, выполнив которое получите прибавку к опыту. Фактически, «Сражения на заднем дворе» — это целая система, позволяющая не только познакомиться с каждым персонажем и научиться им играть, но и повысить свои навыки выживания во время боя.

Играть можно не только одному, но и в компании из четырех друзей, а если поднять флаг на главной точке, то игра начнет испытывать вас на прочность, посылая разных врагов и боссов. Ваши старания будут вознаграждены монетами, но как долго вы сможете оборонять флаг зависит от собранности отряда, поскольку, чем больше будет заполняться соответствующая шкала, тем сильнее будут приходить враги.

Но ведь разработчикам надо было кого-то противопоставить зомби-боссамНо ведь разработчикам надо было кого-то противопоставить зомби-боссам

В итоге можно заключить, что режим «Битвы на заднем дворе» — это отличное нововведение, за которое разработчиков можно только похвалить. Главное, чтобы они его не забрасывали и добавляли новые однопользовательские квесты и задачи. А пока игроки в течение 2-3 дней могут веселиться, выполняя задания за каждую из противоборствующих сторон, после чего останется только тренироваться для мультиплеера и выполнять стрелковые задания в местном тире.

Abilities

Left abilities
Zombie Stink Cloud Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
Super Stink Cloud An alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud.
Center abilities
Rocket Jump Rocket Jump will launch the zombie high into the air. It is very useful for gaining an elevated advantage. It requires a 20-second recharge after use.
Rocket Leap An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Right abilities
ZPG ZPG fires an extremely powerful projectile that explodes on impact. It requires a 25-second recharge after use.
Multi-Rocket An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.
Left abilities
Zombie Stink Cloud Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
Super Stink Cloud An alternate ability of Zombie Stink Cloud, Super Stink Cloud lasts shorter but does more damage than the Zombie Stink Cloud.
Center abilities
Rocket Jump Rocket Jump will launch the zombie high into the air. It is very useful for gaining an elevated advantage. It requires a 20-second recharge after use.
Rocket Leap An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Right abilities
ZPG ZPG fires an extremely powerful projectile that explodes on impact. It requires a 25-second recharge after use.
Multi-Rocket An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.

Trivia

  • The names of his abilities are all alliterative.
  • He is called Corn by the character sticker and Sticker Book.
  • The fact that he fires projectiles from his «arms» seems to reference a concept idea from the original Garden Warfare that deceits plants attacking using their arms rather than their mouths and heads.
  • He yells occasionally while firing his primary weapon or using abilities.
  • In the beta, the Cob Busters had 40 ammo instead of the 35 ammo in the finished game.
  • The default Kernel Corn is currently the only character in the game to be buffed in every character balancing update.
  • His Cob Busters visually lose kernels when the ammo from his primary weapon is used.
  • He has the least elemental variants in the entire game, with only having BBQ Corn.
  • According to the stickerbook, he was fighting overseas during the events of Garden Warfare 1.

Spawnable Plants

Spawnable Plants (sometimes referred to as Potted Plants) are a type of NPC plants that can be planted by the player.

There are 15 Spawnable Plants that can be used as well as 4 limited edition holiday Spawnable Plants. They can only be planted in empty flower pots. The Spawnable Plants are used as assistance to fight off the zombie hordes. Each are considered consumables that once planted can not be picked back up. They are only usable in Gardens & Graveyards, Garden Ops and Taco Bandits. Spawnable Plants can only be obtained by purchasing sticker packs with in-game coins.

Plant Image Health
Pea Cannon 36 (approx.)
Pea Repeater 80 (approx.)
Gatling Pea 100 (approx.)
Bonk Choy 100 (approx.)
Scaredy-shroom 70 (approx.)
Heal Flower 61 (approx.)
Fume-shroom 75 (approx.)
Goop-shroom 100 (approx.)
Snap Dragon 95 (approx.)
Ice-shroom 50 (approx.)
Doom-shroom 100 (approx.)
Ice Peashooter 42 (approx.)
Fire Peashooter 70 (approx.)
Bamboo Shoot 50 (approx.)
Laser Bean 100 (approx.)

Strategies

Fighting With Torchwood

Torchwood is the tankiest character in the game (excluding the Z-Mechs and the Infinity Robots). He also plays a role very similar to that of the All-Star’s. Torchwood shines when he is closer to the opponent as his abilities (notably Blazin’ Blast) are a lot more effective and in some cases can only be used at close range.

However, using Smoldering Madness gives you good ranged firepower, so if you need to be in a long-ranged encounter, use this ability. While Torchwood may have more health than any other playable character in the game, he is relatively slow and possesses the largest hitbox in the game of the Plants, making him very easy to hit.

If you feel that you are in danger, activate your Leaf Shield to temporarily reduce incoming damage. With the Leaf Shield active, Torchwood is able to tank a single ZPG (leaving him with 150 HP left). Blazin’ Blast any Zombies that get too close (for example, the Scientist, Super Brainz and the Imp).

Make sure to time your Blazin’ Blasts correctly as if you activate it too early, it can completely miss. On the other hand, when used well, it can quickly win you the fight.

When on the attack, activate your Smoldering Madness and push forward. While Smoldering is active, light up as many zombies in the area. Concentrate your fire on the big Zombies, then frequently spray at the weaker ones. This forces zombies into cover while sometimes even vanquishing them. Note that you cannot activate Leaf Shield while Smoldering Madness is active. Because of this, make sure you have plenty of health before using it.

Try not to stray too far from other plants as Torchwood is very weak on his own. Hanging around Sunflowers is a good idea, as they can keep you alive.

Fighting Against Torchwood

Seeing that Torchwood has the most health out of all the playable characters on the plant side (excluding the Junkasaurus), you should try to avoid one on one fights with him. Instead, team up against him, preferably in an area where he cannot reach you with Blazin’ Blast.

His large hitbox makes him very easy to hit with ZPGs and Super Ultra Balls. If you see one using Leaf Shield or Smoldering Madness, try to immobilize it as fast as possible.

The Imp’s Gravity Grenade is great for stopping a Torchwood in his tracks, as it lifts him into the air for everyone to shoot at. All Ice variants of Zombies are very effective against Torchwood. Overall, it is imperative to keep your distance. 

Abilities

Left abilities
Super Ultra Ball The Super Ultra Ball is the ultimate in Plant-stopping projectiles. Fire it on the ground, or while airborne. It’s your choice!
Super Multi Ball What could possibly be better than launching a fireball from your hands? Launching multiple fireballs from your hands, of course!
Super Guided Ultra Ball Tired of Plants dodging your fireballs? Worry no longer! The Super Guided Ultra Ball maybe slow but sure packs a punch, AND it chases plants!
Center abilities
Turbo Twister The Turbo Twister transforms Super Brainz into a chaotic whirlwind, damaging Plants as they’re sucked towards him.
Right abilities
Heroic Kick The Heroic Kick is like two abilities in one! Kick your way through Plant foes on the ground, or use it in the air to close distance towards your objective!

Strategies

With

Playing as the Scientist takes a bit of practice. You need to know when to retreat, when to heal yourself and your team, and when to attack. A good loadout for offensive scientist use is the Warp ability, the Armored Heal Station, and the Sticky Explody Ball. Try to keep an eye out for any flanks you can in the plants defenses. Doing so can catch the enemy off guard, disrupting whatever it is they were doing.  Also try to have two Warps available on you before you try to attack. Use the first warp to get close to your target, and the second warp to flee if you need to. Heal. Repeat. Also be sure to heal any teammates you can. Useful healing abilities for the Scientist include the Mega Heal Bomb and the Zombie Heal Station.

Against

One of the key factors when engaging a Scientist is the range you engage them. Depending on the type of Scientist, be it an Astronaut or a Chemist, you will want to be either a long or medium distance from him. Since the Scientist and his variants achieve maximum damage at close range, you want to keep a good distance when engaging. Try not to let the Scientist get too close to you, as that is when he becomes a real threat. 

Effective counters to the Scientist include the Cactus, the Citron, the Torchwood, the Peashooter and the Chomper.

Team Vanquish

In this mode, Scientists are vital to the team’s success, as they revive much faster than other zombies. Reviving a zombie subtracts a point from the other team, so because of this, the Scientist should try reviving every vanquished zombie he sees. The Scientist should try sticking their Sticky Explody balls onto zombies that get close to plants, like the All-Star. If the Scientist is in a combat situation, he should warp closer to the offending plant in order to get more damage. Scientists are easy prey for the Peashooter, as they move very quickly, and are hard to hit. Cacti are dangerous at long range but the Goo Blaster makes short work of them at close or mid range. This class is useful against Chomper, as Chompers need to get close to deal damage, the Scientist Zombie deals more damage than Chomper at close range, so they should take advantage of getting Gooped, and shoot down the carnivorous plant when they get close.

Gardens & Graveyards

The Scientist has two possible roles in this mode: being the zombie team’s Medic or a fast-moving close-range attacker. The Scientist’s high damage at close range makes it a good class for assaulting the garden since the plants have to stand within the garden’s capture zone to block the capture, which forces them to come close to you, allowing you to gun them down. Keep track of your teammates’ health and deploy Zombie Heal Stations near groups of injured zombies. If you wish to maximize your healing power, use the Mega Heal Bomb to provide healing more liberally. At longer ranges, the Scientist is highly vulnerable to the Cactus, Stay behind cover and use Warp to avoid the Cactus’ line of sight. Once you enter close range combat with the Cactus though, the Scientist can make short work of it. Peashooters are a little harder to deal with, they can use rooftops like the Foot Soldier to avoid close range combat while attacking you with their superior range and they have Hyper which allows them to, should they be forced into close range combat, avoid your shots while retaliating with their splash damage. Sunflowers are merely a nuisance at long range since their weapons suffer from a noticeable damage fall-off and at close range, their below-average attack power makes them weak at self-defense. It is at mid range where they are dangerous since if they can keep out at an arm’s length distance from themselves, they will be able to deal large amounts of damage to you while your weapon’s damage fall-off will play against you. Forcing plants into cramped corridors and tight spaces allows you to use your high close range power to gun them down almost regardless of their health.

Upgrades

Health Regeneration Delay Upgrade

This upgrade decreases the delay before health regeneration begins!

Zoom Upgrade

This upgrade increases the zoom distance of your primary weapon!

Health Regeneration Upgrade

This upgrade increases how quickly your health regenerates!

Speed Upgrade

This upgrade allows you to move faster!

Reload Upgrade

This upgrade decreases your reload time!

Ammo Upgrade

This upgrade increases the number of times you can fire before reloading!

Damage Upgrade

This upgrade increases your primary weapon damage!

Health Upgrade

This upgrade increases your maximum health!

Tale of the Taco

The Tale of the Taco event, which was leading up to the reveal of Battle for Neighborville, has several scrapped features to it. For starters, in the player’s backyard, they could interact with a telescope in which they could’ve interacted with a character named Talk-o, which is a giant taco on top of the Town Center. The taco was referred to as «the taco of your dreams.» After the dialogue with the taco, the player would see a screen that would have shown rewards. It is presumed that these rewards would have been for Plants vs. Zombies: Battle for Neighborville, as the name for that game was also found within the UI setups for the reward screen.

Another thing left unused was a Propulsive Salsa mode. This would’ve been similar to Team Vanquish, but there are hidden salsa power-ups around the maps, and collecting them would give the player buffs, such as low-gravity. This is similar to a cut mode from Garden Warfare 1 called Super Team Vanquish. For unknown reasons, this event was scrapped and scaled back.

Spawnable zombies

There are 17 Spawnable Zombies that can be used. To summon a zombie, look for grave dirt piles. The spawnable zombies are used as assistance to fight against the plants in Gardens & Graveyards. Each are considered consumables that once used can not be picked back up. Spawnable Zombies can only be obtained by purchasing sticker packs with in-game coins.

Zombie Image
Browncoat Zombie
Conehead Zombie
Buckethead Zombie
Flag Zombie
Newspaper Zombie
Screen Door Zombie
Exploding Imp
Coffin Zombie
Outhouse Zombie
Map Pirate
Barrel Pirate
Vampire Zombie
Heal Zombie
Backup Dancer
Yeti Imp
Pumpkin Browncoat*
Turkey Browncoat*
Holiday Browncoat*

A * Indicates that this zombies can only be obtained on its holiday but can be spawned anytime in the year.

Abilities

Left abilities
Heal Beam If the Sunflower stays close to her target, she can use her heal beam to keep them alive.
Rainbow Heal Beam The Rainbow Heal Beam is exactly the same as the standard Heal Beam, but it’s rainbow colored! It heals faster as well. OK, no that’s a lie. It’s colorful!
Center abilities
Sunbeam The Sunflower can dig into the ground and root herself in place. This allows her to unleash a devastating beam of sunlight at the Zombies.
Solar Flare Beam The Solar Flare Beam is now the ultimate power in the universe! We suggest you use it.
Right abilities
Heal Flower Heal Flowers can be deployed to help keep the Sunflower and her teammates in the fight.
Dark Flower The Dark Flower is a nasty little plant. It shoots hurtful red lasers at the Zombies but doesn’t heal, because it’s an evil little flower.
Left abilities
Heal Beam If the Sunflower stays close to her target, she can use her heal beam to keep them alive.
Rainbow Heal Beam The Rainbow Heal Beam is exactly the same as the standard Heal Beam, but it’s rainbow colored! It heals faster as well. OK, no that’s a lie. It’s colorful!
Center abilities
Sunbeam The Sunflower can dig into the ground and root herself in place. This allows her to unleash a devastating beam of sunlight at the Zombies.
Solar Flare Beam The Solar Flare Beam is now the ultimate power in the universe! We suggest you use it.
Right abilities
Heal Flower Heal Flowers can be deployed to help keep the Sunflower and her teammates in the fight.
Dark Flower The Dark Flower is a nasty little plant. It shoots hurtful red lasers at the Zombies but doesn’t heal, because it’s an evil little flower.
Rainbow Flower The Rainbow Heal Flower is exactly the same as the standard Heal Flower, but it’s rainbow colored! It also knows calculus. OK, no that’s a lie. It’s colorful!
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