Resources

Алан-э-Дейл       21.01.2024 г.

Top Weapons[]

WLT-Yellowjacket Mining Laser
Costs
DC Cost: Default 
General Info
Fire Rate: 600 RPM
Effective Range: Close
Fire Modes: Automatic
Ammunition
Magazine Size:
Ammunition Pool:
Accuracy
Cone of Fire: 4.0
G30 Walker
Costs
Cert Cost: 875 
DC Cost: 599 
General Info
Fire Rate: 600 RPM
Muzzle Velocity: 1000m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 130 before 50m
Min Damage: 115 after 400m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy
Cone of Fire: 0.65
G40-F Ranger
Costs
Cert Cost: 875 
DC Cost: 599 
General Info
Fire Rate: 330 RPM
Muzzle Velocity: 325m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage
Max Damage: 100 before 50m
Min Damage: 20 after 200m
Max Indirect Damage: 40 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 780
Accuracy
Min Cone of Fire: 1.5
Max Cone of Fire: 0.2
M12 Kobalt
Costs
Cert Cost: 200 
DC Cost: 150 
General Info
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage
Max Damage: 200 before 10m
Min Damage: 154 after 110m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 750
Accuracy
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M20 Basilisk
Costs
Cert Cost: 200 
DC Cost: 150 
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage
Max Damage: 250 before 10m
Min Damage: 167 after 100m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M40 Fury
Costs
Cert Cost: 875 
DC Cost: 599 
General Info
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Effective Range: Short
Fire Modes: Automatic
Damage
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 150 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 160
Accuracy
Cone of Fire: 0.5
M60-G Bulldog
Costs
Cert Cost: 550 
DC Cost: 399 
General Info
Fire Rate: 48 RPM
Muzzle Velocity: 100m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 5
Ammunition Pool: 60

Class Specific Abilities[]

The Engineer can be seen as the weakest direct combat class as they have no combat ability, such as a jetpack, self-healing, overshield or cloak. However they make up for this in utility, as the Engineer has access to the most items in a single loadout. The Engineer can resupply allies with ammo, fix vehicles and MAX units, lay down a variety of turrets and place Tank Mines, Anti-Personnel Mines and C4. The three turrets available for the Engineer are:

  • The default Anti-Infantry MANA Turret. This manned turret is completely accurate on it’s first shot but quickly becomes inaccurate over sustained fire (making it ineffective at long range without bursting). Instead of having ammunition, the MANA Turret has infinite ammunition and a heat mechanic — firing will heat the weapon and overheating the weapon will disable the turret for a few seconds (Note: EMP Grenades will also overheat the turret). The turret has a forward-facing shield that is completely immune to all forms of damage. To destroy the turret, damage has to impact the turret itself, making a frontal assault very ineffective. While inside the turret, an Engineer is vulnerable to grenades, flanking and enemy snipers. The turret can be used as deployable cover, allowing the shield to soak enemy bullets while the Engineer shoots over it. Upgrading this turret will increase the maximum heat capacity. Only the owner of the turret can enter it.
  • The Anti-Vehicle MANA Turret 1000 . This manned turret shoots a single powerful rocket that will follow the cursor. This allows for precision shots onto enemy vehicles at long range. This turret has no shield and can be destroyed from any angle, making the Engineer very vulnerable whilst inside the turret. The turret can also be used as deployable cover but is less effective than the default turret. Upgrading the AV turret will decrease the time in between shots. Only the owner of the turret can enter it.
  • The Spitfire Auto-Turret 1000 . This unmanned turret is very weak in both firepower and health. It can be destroyed by 10-15 bullets from any gun, a single rocket or 2 bolt action sniper rounds. An Engineer can only place one and must wait for a reset timing to place or replace it again. The turret will fire at any enemy it sees in a 50m radius, is very accurate but has a slow rate of fire. It will beep before opening fire. The Spitfire will not survive on its own against any opponent, however it can be used effectively as supplementary fire or as a warning system. While you and an enemy are shooting each other, the turret will act as supplementary damage, potentially turning the tide against your opponent. The Spitfire will not survive if targeted by an opponent, but is a low priority target, and so it excels wherever enemies are distracted or have too many other things to shoot at. The Spitfire cannot be upgraded.

The Ammo Pack can be upgraded to have a larger effective radius and to last longer on the field. At rank 5, the Engineer can place 2 at a time.

The Repair Tool can be upgraded to repair faster and to last longer before overheating.

The Engineer is the only class with access to the Sticky Grenade 100. This grenade is identical to the Frag Grenade except that it will stick to almost every surface and to enemies. Because of this, it is far more controllable than the standard Frag. It is considered to be an upgrade to the default grenade, as it’s only downside is that it cannot be bounced around corners.

A.N.V.I.L. (Medium)[]

A.N.V.I.L. (Medium)
USERight-click on map to use.DESCRIPTIONRequires Generic Asset permissions. Deploys a terminal capable of spawning one Harasser, ANT, or Lightning.
Costs
Build Cost 25 
General Info
Duration: 2 minutes
Armory Info
Type: Global
Weight: 5
Build Duration: 2 Minutes
Limit per Outfit: 12
Data Sources
Census API source: ?

The A.N.V.I.L. (Medium) is a global war asset available to outfits. It is crafted using 25 , with a crafting time of 2 minutes. It can be called down on any continent, including Desolation.

The Medium A.N.V.I.L. allows any allied player to spawn one Harasser, Lightning, or ANT from the crate’s terminal.

The A.N.V.I.L. (Medium) requires the Use Generic Assets permission to call down, and the Craft Generic Assets to craft.

A.N.V.I.L. (Light)[]

A.N.V.I.L. (Light)
USERight-click on map to use.DESCRIPTIONRequires Generic Asset permissions. Deploys a terminal capable of spawning one Flash or Javelin.
Costs
Build Cost
General Info
Duration: 2 minutes
Armory Info
Type: Global
Weight: 1
Build Duration: 1 Second
Limit per Outfit: 48
Data Sources
Census API source: ?

The A.N.V.I.L. (Light) is a global war asset available to outfits. It is crafted using 5 , with a crafting time of 1 second. It can be called down on any continent, including Desolation.

The Light A.N.V.I.L. allows any allied player to spawn one Flash from the crate’s terminal. If the player accessing the terminal is a Nanite System Operative, they also have the option to spawn a Javelin.

The A.N.V.I.L. (Light) requires the Use Generic Assets permission to call down, and the Craft Generic Assets to craft.

Class Cert Builds[]

How to spend your first Certification points

  • Nano Armor Kit — 40 (Rank 3) — Easiest upgrade and something you will be using often as an engineer.
  • Suit Slot — 61 (Rank 3) — Choose either Nanoweave armor or Flak Armor, depending on which path you want to take first (anti-vehicle or anti-personnel). The recommended choice would be to upgrade your flak armor, as the easiest way to start is to support mechs and vehicles which leaves you vulnerable to explosive splash damage from the enemy.
  • Utility Slot — 100 — Pick either the anti-personnel or anti-tank explosives.
  • Ammunition Package — 160 (Rank 3) — At Rank 3, the ammo kit also gains an increased radius as well as a longer period of time before it despawns. The ammo kit, in a busy spot, will earn a constant stream of exp for as long as its lifespan lasts.
  • Anti-Infantry Turret — 150 (Rank 2) Good weapon to have in specific situations, but especially on defences where enemy infantry is constantly coming in a specific direction.
  • Anti-Vehicle MANA Turret — 1150 (Rank 2) This replacement for the Anti-Infantry Turret can be unlocked with either 1000 certification points or 700 station cash. Despite the huge cost, once you have the your basic skills upgraded to a decent point it should be your target goal. Repairing MAXes and vehicles is the primary job of an Engineer and having the ability to also place a turret to help against enemy MAX units and vehicles is invaluable for both offence and defence. As a added benefit, when the AV Turret can also be morphed into a Level 3 equivalent Ammo Package.

These will give you a good all around starting build, allowing you to function competently in your role. For more specific loadouts: see below.

Engineer Loadouts

More expensive upgrade options as you earn more  are:

Anti-Infantry Mana Turret

Mana Turret is a stationary Turret (with shields) that is capable of shredding infantry. This makes Mana Turret one of the most useful deployable’s the Engineer has, for both offense and defence. It allows for both base assaults and defence, through the use of choke points. This deployable can be upgraded using additional certification points. Upgrades increase the amount of time before the turret overheats. Mana Turrets also come with shields that protect the operator, creating cover for yourself and fellow team These turrets stick out making them attractive targets and can be used to decoy the enemy.

Special Ability: Nano Armor Kit

The Nano Armor Kit is an Engineer’s bread and butter skill. This ability allows the Engineer to repair friendly vehicles, MAXes and equipment (base turrets, shield generators, etc.)The Nano Armor Kit is extremely useful and should be an upgrade priority, as this is one of the most effective methods Engineers will use to earn the bulk of their points (another being ammunition resupplying, see above). In base defences, ensure all turrets and equipment stay at 100% health as well as the team vehicles and MAXes. For base assaults, the Engineer should hang back a bit and take a support role, ensuring that all the vehicles and front line MAXes are able to pull back and receive repairs when needed. Upgrading this ability increases the repair speed and the final rank allows you to safely deconstruct enemy tank mines.

Special Ability: Ammunition Package

The Ammunition Package (or Ammo Kit) is dropped by pressing the class ability key (default F) it is a hand dropped box similar to mines that resupplies ammo at a steady rate to infantry in a radius around it’s self Ignoring obstructions. When used by a friendly the Engineer will receive a notification plus a small amount of xp for each tick of ammo supplied, however this won’t happen when being used by an enemy. Upgrading the Ammo Kit increases the time until it despawns and from the third rank onwards also increases the radius of affect in a sphere around the box. As It’s so easily deployed Engineers should drop ammo kits as often as possible especially if a ally has a ammo icon (three bullets in a row) above their head as it’s a easy source of xp and ribbons. A well placed Ammo kit in a busy battle can provide a almost constant stream of xp for any engineer with a ammo kit in a radius (Ammo Kits do not override each other but also do not provide any additional benefit if overlapping) although after a high amount of xp has been earned from ammo resupply in a short period the ammo ticks will stop giving xp for a short while, this is to curb farming. At the final rank, an Engineer is able to place two Ammunition Packages at once.

A.N.V.I.L. (Heavy)[]

A.N.V.I.L. (Heavy)
USERight-click on map to use.DESCRIPTIONRequires Generic Asset permissions. Deploys a terminal capable of spawning one Sunderer or Main Battle Tank.
Costs
Build Cost 50 
General Info
Duration: 2 minutes
Armory Info
Type: Global
Weight: 10
Build Duration: 5 Minutes
Limit per Outfit: 6
Data Sources
Census API source: ?

The A.N.V.I.L. (Heavy) is a global war asset available to outfits. It is crafted using 50 , with a crafting time of 5 minutes. It can be called down on any continent, including Desolation.

The Heavy A.N.V.I.L. allows any allied player to spawn one Sunderer or main battle tank from the crate’s terminal. If the player accessing the terminal is a Nanite System Operative, they only have the ability to spawn a Sunderer.

The A.N.V.I.L. (Heavy) requires the Use Generic Assets permission to call down, and the Craft Generic Assets to craft.

Weapon Bundles[]

MG-S1 Jackal — Fully Loaded Bundle
Unlock the MG-S1 Jackal with a full compliment of attachments.
Cost: 999
MG-S1 Jackal
All Attachments
MG-H1 Watchman — Fully Loaded Bundle
Unlock the MG-H1 Watchman with a full compliment of attachments.
Cost: 999
MG-H1 Watchman
All Attachments
MG-HBR1 Dragoon — Fully Loaded Bundle
Unlock the MG-HBR1 Dragoon with a full compliment of attachments.
Cost: 999
MG-HBR1 Dragoon
All Attachments
MGR-S1 Gladius — Fully Loaded Bundle
Unlock the MGR-S1 Gladius with a full compliment of attachments.
Cost: 999
MGR-S1 Gladius
All Attachments
MGR-L1 Promise — Fully Loaded Bundle
Unlock the MGR-L1 Promise with a full compliment of attachments.
Cost: 999
MGR-L1 Promise
All Attachments
MGR-M1 Bishop — Fully Loaded Bundle
Unlock the MGR-M1 Bishop with a full compliment of attachments.
Cost: 999
MGR-M1 Bishop
All Attachments
VE-S Canis — Fully Loaded Bundle
Unlock the VE-S Canis with a full compliment of attachments.
Cost: 999
VE-S Canis
All Attachments
VE-H Maw — Fully Loaded Bundle
Unlock the VE-H Maw with a full compliment of attachments.
Cost: 999
VE-H Maw
All Attachments
VE-LR Obelisk — Fully Loaded Bundle
Unlock the VE-LR Obelisk with a full compliment of attachments.
Cost: 999
VE-LR Obelisk
All Attachments
NSX Tanto — Fully Loaded
Unlock the NSX Tanto with a full compliment of attachments.
Cost: 999
NSX Tanto
All Attachments
NSX Yumi — Fully Loaded
Unlock the NSX Yumi with a full compliment of attachments.
Cost: 999
NSX Yumi
All Attachments
NSX Tengu — Fully Loaded
Unlock the NSX Tengu with a full compliment of attachments.
Cost: 999
NSX Tengu
All Attachments
Heatwave Weapons Bundle
Contains special skinned versions of the NS-20 Gorgon, NS Decimator, and NS-11A.
Cost: 2,999
NS-11A «Heatwave»
NS «Heatwave» Decimator
NS-20 «Heatwave» Gorgon (Right)
NS-20 «Heatwave» Gorgon (Left)
Ravenous Weapons Bundle
Contains special skinned versions of the NS-R3 Swarm, NS-61 Emissary, and NS-44L Blackhand.
Cost: 1,899
NS-44L «Ravenous» Blackhand
NS-61 «Ravenous» Emissary
NS-R3 «Ravenous» Swarm

Prestige[]

There are several points of note for characters entering the program.

Immediately upon purchase, the following changes take place.

  • The character’s battle rank is set to prestige battle rank 1.
  • Battle ranks 101 through 120 are no longer available to the character, with the new maximum being rank 100.
  • The character will receive one (1) A.S.P. Token.
  • The character receives the A.S.P. Operative title, and the icon denoting their battle rank is replaced with an A.S.P Icon.

There are also some other important factors to note.

  • The character will receive no further titles or decals for gaining Battle Ranks.
  • Gaining Battle Ranks will not grant the character Certification Points.
  • Any titles and decals gained from battle ranks 1 to 120 before A.S.P. are retained.

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Infantry 1(2)
Infiltrator 1(2)
Heavy Assault Overshield 2(3)
MAX 1(2)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Flash 1 (on fire @ 1)
Composite Armor 5 1 (on fire @ 1)
Harasser 2 (on fire @ 1)
Composite Armor 5 2 (on fire @ 2)
Sunderer 3 (on fire @ 3)
Blockade Armor 5 5 (on fire @ 4)
Deployment Shield 4 3 (Shield 2)
ANT 3 (on fire @ 2)
Lightning Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Prowler Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Magrider Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
Vanguard Front/Top 2 (on fire @ 2)
Side 2 (on fire @ 2)
Rear 2 (on fire @ 2)
ESF 1 (on fire @ 1)
Composite Armor 5 2 (on fire @ 1)
Valkyrie Front/Side/Top/Rear 1 (on fire @ 1)
Bottom 1 (on fire @ 1)
Composite Armor 5 Front/Side/Top/Rear 2 (on fire @ 1)
Bottom 2 (on fire @ 1)
Liberator 2 (on fire @ 2)
Composite Armor 5 3 (on fire @ 2)
Galaxy 5 (on fire @ 4)
Composite Armor 5 5 (on fire @ 4)
Bastion Weak Point 13 (Shield 2)

OUTFIT WARS: A NEW COMPETITIVE ENDGAME

A wormhole has opened in the skies above Auraxis, and only the best and bravest Outfits are taking the opportunity to fight for (and claim!) the lands and glory that surely lie beyond…

Welcome to Outfit Wars, soldier!

Outfit Wars is a new tournament structure for competitive Outfits in PlanetSide 2. Outfits from every Empire and server region now have the opportunity to opt-in to a monthly Qualification cycle, before squaring off in epic GvGvG battles on Desolation, an all-new Asteroid continent built for competitive play. Outfits qualify for Outfit Wars by accruing resources in the main game, with the top Outfits from each region earning the right to represent their Empire on the field of glory.

The first Outfit Wars «Alpha» preseason cycle kicks off this Friday, March 13, and we intend to continue balancing and refining the competitive structure as we head into future Outfit Wars seasons. Check out our Outfit Wars Guide for full schedule and details.

Harasser Attachment — Hubcaps

This kit could be designed to work with all Harasser-class vehicles. It could also be designed to match a specific empire. Customize a Harasser so it looks even more deadly and intimidating.

Details of the model asset:

  • One set of four hubcaps needs to be no greater than 3000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
  • The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.

Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example hubcaps.

Mesh File Naming

The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.

Example name:

Hubcaps_NC_Harasser_Vorpal001.OBJ

Texture Naming

Textures are pre-named for the user on provided file.

The textures provided in the example file are:

  • 1 Diffuse (color) map
  • 1 Normal map

Vehicle Bundles[]

TR Prowler Pro Bundle
Get a selection of Prowler weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Lumifiber Trim
Stalwart Plating
Red Chassis Lights
P2-120 AP
G30 Vulcan
TR Mosquito Pro Bundle
Get a selection of Mosquito weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
White Lumifiber Luna
Tiger Fins
Cockpit: Jet Black Decal
M18 Rotary
Coyote Missiles
TR ANT Pro Bundle
Get a selection of ANT weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Blue Lumifiber Luna
Eciton Grill
Red Pulse Chassis Lights
Solar Panels
M40 Fury
G30 Walker
NC Vanguard Pro Bundle
Get a selection of Vanguard weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Lumifiber Trim
Warrior Plating
Blue Chassis Lights
Titan-150 AP
Enforcer ML85
NC Reaver Pro Bundle
Get a selection of Reaver weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
NC1 Lumifiber Trim
Tiger Fins
Cockpit: Jet Black Decal
Vortek Rotary
Coyote Missiles
NC ANT Pro Bundle
Get a selection of ANT weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Blue Lumifiber Luna
Eciton Grill
Blue Pulse Chassis Lights
Solar Panels
M40 Fury
G30 Walker
VS Magrider Pro Bundle
Get a selection of Magrider weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Lumifiber Trim
Spliced Plating
Violet Chassis Lights
Supernova FPC
Saron HRB
VS Scythe Pro Bundle
Get a selection of Scythe weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Purple Lumifiber Luna
Tiger Fins
Cockpit: Jet Black Decal
Maelstrom Turbo Laser
Coyote Missiles
VS ANT Pro Bundle
Get a selection of ANT weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Days
Blue Lumifiber Luna
Eciton Grill
Violet Pulse Chassis Lights
Solar Panels
M40 Fury
G30 Walker
NS Flash Pro Bundle
Get a selection of Flash weapons and cosmetics at discounted price!
Cost: 1,499
Resource Boost — 3 Day
S12 Renegade
M20 Basilisk-F
Red Lumifiber Trim,Red Chassis Lights
Yellow Lumifiber Trim,Blue Chassis Lights
Cyan Lumifiber Trim,Violet Chassis Lights
Flash Rail Guard
Flash NS-A Horn
NS Harasser Pro Bundle
Get a selection of Harasser weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Day
M40 Fury-H
G30 Walker
Red Lumifiber Trim
Yellow Lumifiber Trim
Cyan Lumifiber Trim
Harasser NS-A Horn
NS Sunderer Pro Bundle
Get a selection of Sunderer weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Day
M12 Kobalt
G30 Walker
Havoc Shield
Gripmaster Tire Spikes
Sunderer Reveille Trumpet
NS Lightning Pro Bundle
Get a selection of Lightning weapons and cosmetics at discounted price!
Cost: 1,499
Resource Boost — 3 Day
Skyguard
L100 Python HEAT
Red Lumifiber Trim,Red Chassis Lights
Blue Lumifiber Trim,Blue Chassis Lights
Purple Lumifiber Razor,Violet Chassis Lights
NS Valkyrie Pro Bundle
Get a selection of Valkyrie weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Day
VLG Missile Launcher
CAS 14-E
Tiger Fins
Valkyrie Sonic Wave Horn
Valkyrie Red Lumifiber Tracer Trim
Valkyrie Blue Lumifiber Tracer Trim
Valkyrie Purple Lumifiber Tracer Trim
NS Liberator Pro Bundle
Get a selection of Liberator weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Day
C150 Dalton
CAS30 Tank Buster
A30 Walker
Razor Fins
Cockpit: Jet Black Decal
NS Galaxy Pro Bundle
Get a selection of Galaxy weapons and cosmetics at discounted price!
Cost: 1,999
Resource Boost — 3 Day
M60-A Bulldog (Right)
M60-A Bulldog (Left)
A30 Walker (Top)
A30 Walker (Tail)
Cockpit: Jet Black Decal
Red Lumifiber Trim
Yellow Lumifiber Trim
Cyan Pinstripe Lumifiber
Ride or Die Flash Bundle
This bundle contains weapons(VS Starfall, NC Buzzard, and TR Pillager) and cosmetics for all factions!
Cost: 1,299
M4-F Pillager
LA7 Buzzard
V30-F Starfall
Forest Ground Camo
Flash Deluxe Rail Guard
Trail Trasher Tire Spikes
Gold Skull Hood Ornament

Другие важные моменты[]

Оружие

В PlanetSide 2 есть более 150 видов оружия для различных классов и Империй. Всё оружие можно купить либо за Очки сертификатов, либо за Station Cash, либо за Рубли. Есть также медали для каждого оружия, которые можно получить за количество убийств. Чтобы больше узнать об оружии, смотрите эту статью.

Бонусы и Импланты

Это усовершенствования персонажей, которые позволяют вам делать разные вещи. Например, увеличить скорость набора опыта или ресурсов, ускорить перезагрузку и пр. Персонаж может иметь только один бонус и один имплант одновременно, все они ограничены лимитом времени использования. Все бонусы можно посмотреть на этой странице, а импланты на этой странице.

Философия[]

Империя получила своё название от инопланетной расы прошлого. Они обнаружили на планете Аураксис странные артефакты ещё во время первых экспедиций сюда Терранской Республики. Исследования артефактов позволили открыть технологию «перерождения», а также путь к бессмертию. Учёные Терранской Республики держали открытия в секрете, но Суверенитету Вану удалось переманить на свою сторону некоторых «вольнодумцев». Во главе Суверенитета изначально и до сих пор стоят учёные. Они убеждены, что люди всё ещё развиваются и способны быть кем-то большим, чем просто солдатами и инженерами.

Религиозных последователей Суверенитета Вану часто принимают за фанатиков. Они же смотрят на себя как на искателей свободы через просвещение и будут делать всё возможное, чтобы принести свет Вану обратно в мир.

В Суверенитете Вану уверены, что знания и технологии отыщут ответы на все проблемы человечества. Они верят, что «древние» показали им путь, благословили их подарком из своих технологий, а их сила «поразит всех, кто выступает против стремления к знаниям и силе». В Суверенитете Вану считают, что каждый должен иметь свободу верить в «древних» также, как они сами.

Стремление Суверенитета Вану уничтожить Терранскую Республику состоит в мщении за годы разрушений и лжи. Когда же Новый Конгломерат объявил им войну, Суверенитет Вану отреагировал буквально — стал ненавидеть их в равной степени с Республикой. Они считают, что мир можно установить только если вернуть те времена, когда правили Вану, и чтобы человечество смогло реализовать свой потенциал, стоит взять в руки оружие и уничтожить две другие империи.

Harasser Attachment — Tire Spikes

This kit could be designed to work with all Harasser-class vehicles. It could also be designed to match a specific empire. Customize a Harasser so it looks even more deadly and intimidating.

Details of the model asset:

  • One set of four tires needs to be no greater than 8000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
  • The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.

Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example tire spikes.

Mesh File Naming

The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.

Example name:

TireSpikes_NC_Harasser_EagleClaws001.OBJ

Texture Naming

Textures are pre-named for the user on provided file.

The textures provided in the example file are:

  • 1 Diffuse (color) map
  • 1 Normal map

Scope

Customize your weapon with specialty optics. Create something that matches the style of our empire or broadly compatible with common weapons. Please reference the style guide for empire characteristics.

Details of the model asset:

  • Each scope needs to be no greater than 5000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
  • The texture for each scope is provided for you and is named Weapon_**_SharedTextures01 (one version for each Empire.) You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.

Download the example file to learn more from the actual files.

Mesh File Naming

The texture naming should use the following convention: «AssetType»_»Faction»_»Gender»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.

Example name:

Weapon_TR_Scope_MultiMax001.OBJ

Sample file includes:

  • 1 Common Scope Example Mesh in .OBJ
  • 1 VS Scope Mesh in .OBJ
  • 1 TR Scope Mesh in .OBJ
  • 1 NC Scope Mesh in .OBJ

Texture Naming

Textures are pre-named for the user on provided file.

The textures provided in the example file are:

  • 4 Diffuse (color) maps
  • 4 Normal maps
  • 4 Specular maps

PLATINUM GIVEAWAY & DOUBLE XP EVENT!

New Bundles aren’t all we have in store for you — we’re ALSO celebrating your dedication to PlanetSide 2 by giving away two FREE Platinum Items!

Redeem the code PS2Escalation in-game or online and you’ll be auto-granted both the NS-11P (a platinum NS-11A variant assault rifle for all factions) and the Salvaged Platinum Compound Helmet (VS/NC/TR only). Make sure you to redeem your items before the giveaway ends on Sunday, April 12!

In addition, we’re running a Double XP FOR ALL event starting immediately when servers come back up on Wednesday, March 11, and lasting through Sunday, March 15 at 11:59 PM PST. Thank you for your loyalty, soldiers!

In addition to all the new content, features, bundles, and giveaway, you can also check out the full patch notes from this update over on the

Гость форума
От: admin

Эта тема закрыта для публикации ответов.