Applied energistics 2

Алан-э-Дейл       23.04.2023 г.


Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.

The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.

Here are a few things to keep in mind that will help get your PR approved.

  • A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
  • Use the file you are editing as a style guide.

Getting Started

  1. Fork this repository
  2. Clone the fork via
  • SSH or
  1. Change code base
  2. Run to apply automatic code formatting
  3. Add changes to git
  4. Commit changes to your clone
  5. Push to your fork
  6. Create a Pull-Request on GitHub
  7. Wait for review
  8. Squash commits for cleaner history

If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.

Materials you will need​

Like before, this mod is very iron hungry, redstone hungry, very gold and diamond hungry, and introduces Certus Quartz. You’re also going to need power to run your system on.

New in this edition, however, you’re going to need four different Press Plates. These are ONLY found in Sky Stone Chests which are only found in the middle of meteors. If you can’t find a meteor on the surface, you may need to dig around a bit to find one. There’s also a compass you can use to find them, however it means you have to remove every last piece of Skystone from a meteor, or the compass will just point back to it. Joy. And there’s four different plates, but only two of them are found per chest. And no guarantees the next chest has anything unique. Skystone currently has only one use: the ME Controller.

Now, if you are on a multiplayer server, once all four have been located, you can copy them easy enough. But if you are playing single player, finding them all can be a royal pain.


Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!

  1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
    • If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid.
    • Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid.
  2. Go to the issues page and click new issue
  3. If applicable, use on of the provided templates. It will also contain further details about required or useful information to add.
  4. Click , and wait for feedback!

Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.

Please note that we might close any issue not matching these requirements.

Getting a charge out of quartz​

Before we can actually make anything in this mod, we’re going to need Fluix Crystal, which you might remember. However, the method you use to get it is very different. Now you need to make a little pool of water, then drop a Nether Quartz, a Charged Certus Quartz Crystal, and a Redstone into it.

Wait… a charged what now?

Yeah, the old Certus Quartz you used to know and love now comes in two varieties: normal and charged. The charged stuff is way rarer, and it is the only one you can use to make Fluix with. Which means you’re going to need to get lucky and find it.

Now, there is a way to charge certus quartz, you use the Charger. However, it requires two Fluix Crystals to make, so you’ll need to find at least a little bit of charged certus quartz as worldgen. Now, the Charger can accept power from your ME Network, from any power supply, or from a hand-crank if you are really desperate.

There’s also a way to extend your quartz: make it Pure. I’ll warn you right now, this is going to be a royal pain for you early-game, because it takes for-flipping-ever to do. Basically, you put a certus quartz dust combined with a sand to make a pair of certus quartz seeds. Then you put the seed in water and wait. And keep waiting. Then wait some more. Careful, don’t let it despawn! Then wait some more. For several hours. Now, there’s a way to speed things up a lot, called a Crystal growth Accelerator, however it’s expensive both in terms of material cost and most particularly in energy drain. You will want to be able to turn them off when not in use.

Stamping out Circuits​

Okay, so now we’ve got the crystals and other materials we need, let’s get crafting!

Oh, before we can, we need to do one teeny tiny little… umm… humongous project. You remember earlier I told you about those dang presses that might take a bit because they are RNG-based chest loot? Umm… yea, you’re going to need all four before proceeding. And we need to build the machines that use them. Namely: the Inscriber.

The four different plates correspond to four different materials they are made of.

  • Logic Press + Gold = Printed Logic Circuit
  • Calculation Press + Pure Certus Quartz Crystal = Printed Calculation Circuit
  • Engineering Press + Diamond = Printed Engineering Circuit
  • Silicon Press + Silicon = Printed Silicon

To make a Processor, you take the material circuit on top, the silicon circuit on the bottom, and the redstone in the middle in an Inscriber.

Typically, when automating this process, you have one Inscriber per plate, plus another inscriber for making the processors themselves, for a total of five Inscribers set up. However, you can start off with just one if you are low on resources.

It’s Auto-crafting, Jim, but not as you know it​

Auto-crafting in AE was absolutely amazing. It got hit with a huge nerf-bat. But it still has its uses, so let us go over it.

First off, automating any kind of crafting requires a minimum of one Crafting CPU. Yes, even auto-crafting using ME Interfaces require this to be hooked up somewhere. The CPU multiblock needs to be «cuboid» (a rectangular prism), and must be created using Crafting Storage, Crafting Co-Processing Unit, and Crafting Unit blocks. The smallest possible Crafting CPU is just a 1k Crafting Storage block attached to the ME Network. Crafting Storage allows more complex crafting operations; Crafting Co-Processing Units increase the number of operations the Crafting CPU can perform at a time. Crafting Units do not enhance the Crafting CPU in any way. They only serve as filler for the multiblock.

Basically, any sort of auto-crafting job requires a certain amount of processing power. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously.

Crafting using other machines is about the same as it always was, except that it will eat up CPU and processing cycles while it is running, and it requires the Crafting CPU to function. So a slight nerf, but otherwise business as usual (although don’t forget that each Interface requires its own channel!), not too bad.

But what if I just want regular old crafting recipes auto-crafted? Well, for that, we look to the Molecular Assembler. No longer a multi-block structure, this stand-alone device has two modes. If you put an Encoded Pattern into it, then it will be able to craft that one pattern independently. Kinda boring, but if you just want one item auto-crafted, it doesn’t need the CPU in this mode. The other mode requires you to place it adjacent to an ME Interface, and you can not put an Encoded Pattern into it. Basically, any of the Encoded Patterns in the attached ME Interface can use the Molecular Assembler to perform that crafting task. This is not an instantaneous task, it now takes time to craft. However, you can have multiple Molecular Assemblers attached to a single ME Interface as a load-sharing program.

For example, if you have five MA’s attached to an Interface, and you ask for 20 torches, and that interface has an Encoded Pattern that knows about Torches, it will send one crafting request to each of the five MA’s attached to it and they will all produce it separately. So it will run 5x as fast as one that just had a single one for large jobs. However, if you just wanted one diamond pick, it would still only use the one MA for the task.

Since the Crafting CPU can only perform a single task at a time, there’s a reasonable limit to how many Interfaces are used in this way at any given time. However, you can tweak the performance of your crafting system by making a honeycomb of MA’s and Interfaces, and if you set up your recipes properly, you can get some good optimization.

For example, let’s take the old BuildCraft Diamond Gear recipe, which requires a lot of sub-combines. Now, you could put all of the sub-combines into a single ME Interface, since each successive recipe requires the ingredient from the previous one. However, if you wanted to set up, for example, a couple stacks of torches and a couple stacks of bread being made with three wheat each, then if both of these recipes are in the same ME Interface, you’re going to hit a log-jam, because the ME’s are going to be too busy making torches to make bread. But, if you have a Co-Processor in your CPU arrangement, and you decide to build two Interfaces, each with their own separate set of MA’s, then they could run parallel. Of course, you don’t often make both torches and bread at the same time. So you could have one interface with one, one interface with the other, and you could share an MA. Now, that MA is either going to be making torches or bread, however you 1) save the cost of having to make another MA, 2) still have load-sharing capability, and 3) if you do make them in bulk at the same time, only one MA is going to be occupied with one or the other recipe.

So when making your crafting wall checker boarded with Interfaces and Molecular Assemblers, try to make sure that anything you are likely to be requesting in bulk at the same time not be adjacent, however any serial or sequential building can all be done from the same ME Interface. You can also have multiple ME Interfaces with the same recipe if you are really worried about speed of bulk orders.

Steve’s First ME Network​

Now then, I have some good news, and some bad news. The good news is that you don’t actually need a Controller to start up an ME Network! The bad news is… once you get to the point where you need one, it is going to get very complicated. But for now, hey… not too shabby.

You’re still going to need power it, and for that, you need an Energy Acceptor. For that, however, we get introduced to something new: Quartz Glass. Certus Quartz Dust and Glass in a checker pattern. Combine it with glowstone dust to make Vibrant Quartz Glass which will emit light! But the Power Acceptor itself just needs four Quartz Glass, four iron, and a Fluix Crystal. It’ll accept just about any ol’ kind of power, including Energy Units, Minecraft Joules, Redstone Flux, and Joules from either Mekanism or the identically named Joules from RotaryCraft.

Now that you’ve got that, we’re going to need some storage. For this, I’d strongly recommend an ME Drive. The reason for this is due to the number of channels, which is something we haven’t covered yet. Suffice to say, if you have more than eight channels, you need an ME Controller. And, unfortunately, each ME Chest is going to be its own independent channel, which pretty much makes ME Chests even less useful than they were previously. I wasn’t a fan of ME Chests before, but this pretty much makes them impossible to use for any practical purposes.

For this, we need some ME Cable, which means now we get to be introduced to Quartz Fiber. Three quartz glass in a row makes four quartz fiber. And yes, ME Cable is now significantly more expensive than it used to be. Quartz Fiber by itself can also be used to break up networks to avoid overloading channels, but still share energy. We’ll get into that when we start talking about channels, but for now, just know that it can be useful for things other than ME Cable.

The ME Drive takes up one channel. This will be important later. It is used to store the storage cells, but by itself doesn’t really do much. So now we need some storage. Generally, I suggest 4k storage cells. It can only store 63 items, just like any other storage cell, but it lets you store more stacks of the same items. But if you just want to make some basic 1k cells, that’s certainly a viable option, at least early on.

You start off making storage cells by making Storage Components, the most basic storage part there is. Four certus quartz and four redstone around a gold processor. Now, to make a 4k disk, you need a Storage Segment, which is three of these, and a Pure Certus Quartz processor, plus some more redstone around a quartz glass.

Okay, so now we’ve got some storage and the drive to put the disks in. Now we need to access it, which brings us to another significant change, and one which I am really in favor of: the ME Terminal. This isn’t a block anymore, it’s a multipart facade that goes on cable. More importantly, you can use a View Cell to filter what each individual ME Terminal accesses. And yes, you can upgrade them to ME Crafting Terminals. Do keep in mind that every Terminal also requires a Channel.


Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.

The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.

Here are a few things to keep in mind that will help get your PR approved.

  • A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
  • Use the file you are editing as a style guide.

Getting Started

  1. Fork this repository
  2. Clone the fork via
  • SSH or
  1. Change code base
  2. Add changes to git
  3. Commit changes to your clone
  4. Push to your fork
  5. Create a Pull-Request on GitHub
  6. Wait for review
  7. Squash commits for cleaner history

If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.

Unlocking Technology — Hunting For The Last Few Pieces

No, AE2 isn’t broken. The «final» pieces of the AE2 puzzle needed to move up the tech tree into ME Networks are the Inscriber Presses.  There are four presses that you need (Listed in order of «tier»):

These presses are used to make the Circuits needed for the Tech 2 machines and beyond.  They’re found randomly in Sky Stone Chest, which are located within Meteorites.  Meteorites are randomly spawned throughout the world, normally underground.  So, the hunt begins!

This hunt is a little less aimless than the hunt for your first Charged Certus Quartz Crystal. You’ll have a tool to help you on your way, the Meteorite Compass.  The Compass will point you toward the chunk the meteor has generated in, not the specific block or the center of the meteor itself.  You’ll have to do some digging and searching in order to find the meteor, and then you’ll have to take it apart and find the center, which is where the Sky Stone Chest will be located.

I did it!

After this is where the fun starts. You now have all the tools to start making the complex pieces that Applied Energistics has to offer!  Get out there and start filling up data drives.

Matter Energy Tech: ME Networks and Storage

What is ME Storage?

Its pronounced Emm-Eee, and stands for Matter Energy.

Matter Energy is the main component of Applied Energistics 2, it’s like a mad scientist version of a Multi-Block chest, and it can revolutionize your storage situation. ME is extremely different then other storage systems in Minecraft, and it might take a little out of the box thinking to get used to; but once you get started vast amounts of storage in tiny space, and multiple access terminals are just the tip of the iceberg of what becomes possible.

What do I need to know to get started?

First, ME Stores items inside of other items, called Storage Cells; there are 4 tiers with ever increasing amounts of storage. In order to use a Storage Cell it must be placed inside either an ME Chest, or an ME Drive.

The ME Chest shows you the contents of the Cell as soon as its placed inside, and you can add and remove items from it as if it were a Chest, with the exception that the items are actually stored in the Storage cells, and not the ME Chest itself.

While the ME Chest is a great way to get introduced to the concept of ME, to really take advantage you need to set up an ME Network.

How do I setup my first network?

An ME Network is pretty easy to get started you need 2 things, an ME Chest / or ME Drive, and an ME Terminal ( or ME Crafting Terminal ) you’ll also need some kind of cable, such as ME Glass Cable to attach the ME Terminal too.

Place all these next to each other, and you have the world’s simplest network, storage and access.

You can add storage cells to the ME Drive, or use one in a ME Chest for storage, and access it all from the ME Terminal.

You might want to add more ME Terminal to other rooms, for this you’ll want to make some ME Glass Cable, any ME Blocks attached to ME Glass Cable will be connected to the ME Network

Expanding your Network

So you have some basic storage, and access to that storage, its a good start, but you’ll likely be looking to maybe automate some processing.

A great example of this is to place a ME Export Bus on the top of a furnace to dump in ores, and a ME Import Bus on the bottom of the furance to extract furnaced ores.

The ME Export Bus lets you export items from the network, into the attached inventory, while the ME Import Bus imports items from the attached inventory into the network.

Overcoming Limits

At this point you probably getting close to 8 or so devices, once you hit 9 devices you’ll have to start managing channels. Many devices but not all, require a channel to function. If the device deals solely with power, or connectivity like cables the device will not require a channel. Anything that uses items, or moves them around, will.

By default  network can support 8 channels, once you break this limit, you’ll have to add an ME Controller to your network. this allows you to expand your network greatly.

Each face of the controller will output 32 channels, depending on whats is accepting these channels will determin how they get used, for instance, if you place a ME Dense Cable next tohe controller you will beable to carry a full 32 channels, however if you place a ME Drive next to it, or non-dense cable, you will only get 8 channels.


So your getting things started, but getting channels where you want them is kinda a nusance. Its time to start using P2P Tunnels. These when configured for ME, allow you to move channels from point to point; this allows you to move up to 32 channels per pair of P2P Tunnel.

Last modified on 08/20/2014 12:16 PM CDTBy AlgorithmX2

Applied Energistics 2 API

The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.


Our authoritative Maven repository is Github Packages, which you can also use in your builds. Use of Github Packages

to authenticate with your personal access token.

AE2 is also available without authentication from Modmaven. You can use the following snippet as example on how to add a repository to your gradle build file.

When compiling against the AE2 API you can use gradle dependencies, just add

or add the line to your existing dependencies task to your build.gradle.

An example string would be for the API only or for the whole mod.

Builds obtained here or via maven should work in a development environment.
However the dependency might need to be wrapped in like


In AE, you upgraded a basic bus to a fuzzy or precision bus when you wanted it to run stacks at a time. In AE2, however, this is handled differently.

There are various Upgrade Cards you can craft and slot into various components. For example, if we wanted to import five specific items, we’d want to put a Capacity Card upgrade into that import bus so it can handle more than one unique item. If we’re wanting to add the capability of using fuzzy logic, then you’d add in a Fuzzy Card. You can put an Acceleration Card into a bus to make it process more things at a time, or into a Molecular Assembler to make it craft faster.

Upgrade Cards aren’t cheap, but they can be used quite effectively.


Основная статья: Установка модификаций с помощью Forge

  1. Установите Minecraft Forge.
  2. Скопируйте файл в папку .


Изображение Название Описание
Кварцевая руда Встречается на высоте от 16 до 72 блоков. Базовый элемент для создания всех предметов и блоков этой модификации. При разрушении выпадает 1-2 кварцевых кристалла и 0-1 кварцевой пыли.


Изображение Название Описание
Кварцевый кристалл Базовый предмет, необходимый для изготовления конвертирующих матриц и компонентов молекулярного сборщика. В некоторых крафтах взаимозаменяем с кварцем Нижнего мира.
Кварцевая пыль Используется для создания кремния, а также при крафте аметистовой пыли. В некоторых крафтах взаимозаменяем с пылью кварца Нижнего мира.
Пыль кварца Нижнего мира Используется для создания аметистовой пыли. В некоторых крафтах взаимозаменяем с кварцевой пылью. Используется для создания кремния.
Аметистовая пыль Основной компонент для создания МЭ кабеля. Используется при создании конвертирующих матриц.
Аметистовый кристалл Компонент для создания МЭ контроллера.
Аметистовая жемчужина Основной элемент при создании предметов беспроводной МЭ сети.
Кремний Используется при крафте процессоров.
Конвертирующая матрица Важный предмет, используемый в крафте машин, в которых происходит превращение предметов в энергию и наоборот.
Энергетическая ячейка Промежуточный компонент для создания предметов, потребляющих энергию.
Беспроводной приёмник Основной элемент при создании предметов беспроводной МЭ сети.


Изображение Название Описание
Механизм базового процессора При переплавке образует МЭ базовый процессор.
МЭ базовый процессор Используется в крафте базовых механизмов и хранилищ.
Механизм улучшенного процессора При переплавке образует МЭ улучшенный процессор.
МЭ улучшенный процессор Используется в крафте более сложных механизмов и хранилищ.


Изображение Название Описание
Кварцевая кирка Полностью идентичны своим железным аналогам.
Кварцевая лопата
Кварцевый топор
Кварцевая мотыга
Кварцевый меч
Кварцевый нож Служит для создания механизмов процессоров.
Кварцевый ключ Служит для поворота шин, настройки приоритетов хранения и демонтажа механизмов. Взаимозаменяем с ключами из BuildCraft, Thermal Expansion и OmniTools.
Катализатор вибрации Раскаляет блоки: превращает лёд в воду, булыжник в камень, песок в стекло, при использовании на руде выпадает сразу переплавленная руда. Использует энергию.
Ускоритель энтропии Охлаждает блоки: превращает лаву в обсидиан; камень в булыжник; воду в лёд. Использует энергию.
Материальная пушка Дальнобойное оружие. Стреляет шариками материи или самородками (в том числе и из других модификаций).
Ручной дробитель Аналогичен дробителю из IndustrialCraft 2, но не использует энергию. Вместо этого вы должны крутить рукоятку. Необходимое количество оборотов зависит от типа руды. Очень рекомендована на начальных этапах игры.


Изображение Название Описание
Кварцевый блок Декоративный блок.
Железная пыль Получается путём дробления железной руды в ручном дробителе. Совместима с другими модификациями.
Золотая пыль Получается путём дробления золотой руды в ручном дробителе. Совместима с другими модификациями.
Мука Получается путём дробления пшеницы в ручном дробителе. Совместима с другими модификациями.
Маленький динамит Уменьшенная версия стандартного динамита.

Feature #5105: Major UI rework

Completely reworked most of the UI internals

This changes how items are synchronized from server->client for all terminals, which should fix all «cannot take item X out of terminal» issues (i.e. ), and also significantly reduce the amount of data sent when a terminal is opened (and kept open). The reworked syncing should also fix (and related issues), where terminals could sometimes appear to be empty if the network contained items with very large NBT tags (i.e. bags of holding or similar).

Check for missing items in JEI recipe transfer

When shift-clicking items into a crafting terminal from JEI, we now consider which items are actually available and show missing items in red in JEI.

Use standard Vanilla slots for the player inventory and hotbar

This should fix a bunch of problems with inventory sorting mods that would mix hotbar/inventory content when auto-sorting the player inventory in AE2 screens.

Adds information to the priority screen on how priority actually works.Add clickable «Show Recipes» areas to Grindstone and Inscriber, which will show the appropriate JEI recipe category.

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