Event schedule

Алан-э-Дейл       21.01.2024 г.

Развитие командира и торговля

После баталии вы получите в награду серебро для покупки вещей, очки опыта и чести для открытия новых отрядов. Ускорить процесс развития поможет выполнение заданий. Квесты примитивные – убить 5 лучников, получить 10 уровень, изучить навык. Как только повысите уровень – можно прокачать старое или изучить новое умение. Что касается серебра, оно пригодится для покупки обмундирования, зелий, осадных орудий. Проект предлагает продвинутую экономику, ведь без торговли любое королевство зачахнет. Участвуйте в торгах на аукционе, покупайте снаряжения и предметы, заключайте выгодные сделки на черном рынке. Что касается крафта доспехов и оружия, то эта возможность появятся лишь на 30 уровне.

Путешествие по открытому миру

Когда надоест воевать, вы всегда сможете открыть мировую карту War Rage и отправиться в приключение по нескольким регионам. Но, для этого понадобится провиант. Чем больше армия, тем выше затраты. Что же делать на мировой карте – спросите вы? По всему миру разбросаны деревушки, где можно выгодно продать или купить нужные материалы. Будет возможность захватывать шахты, рудники, атаковать караваны и прочее. Так что приготовьтесь путешествовать ради ресурсов, переработки вещей и захвата территорий.

Coverage

  • Tournaments must be broadcasted. NO SILENT STREAMS! Must have a commentator!
  • Spectator Mode will be available to broadcasters. It will have both a locked camera with the ability to view different players and a free roam camera
  • Should you prefer directing your tournament from the shadows, don’t worry, we have a lot of Content Creators in every region that can stream or record videos! Be sure to reach out to your fellow creators for their help.
  • Upon request, we are happy to re-host tournament streams on the Official Conqueror’s Blade Twitch channel. Please note that we cannot host mature rated streams on our channel.

Разогнать процессор

В то время как «разгон» видеокарты вполне осуществим прямо в Windows, для того, чтобы улучшить работу процессора и тем самым увеличить быстродействие War Rage, придется лезть в «Биос».

Геймерский «разгон» процессора обычно предполагает увеличение процессорного множителя (Core Ratio). Сделать это можно далеко не на каждом процессоре, а только на том, где этот множитель разблокирован. Обычно такие процессоры помечаются особым образом. Например, компания Intel использует маркировки «K» и «X‘. То есть, например, i7-4790 нельзя разогнать с помощью множителя, а вот i7-4790K — вполне.

Но как узнать точное название модели процессора? Проще всего воспользоваться программой CPU-Z. Запустив ее, нужно открыть вкладку «CPU» и посмотреть на самую первую строчку — «Name». Это и есть название процессора. Кстати, там же можно увидеть из сам множитель. Он в разделе «Clocks», в строке «Multiplier». Если процессор поддерживает «разгон», то этот множитель можно изменить.

Чтобы изменить коэффициент Core Ratio, нужно сначала попасть в оболочку BIOS. Для этого нужно нажать особое сочетание клавиш во время загрузки компьютера (до того, как появится экран Windows).

Сочетание может различаться в зависимости от материнской платы. Часто BIOS можно вызвать с помощью клавиши «F8» или «Del». На экране «Биоса» нужно найти раздел, посвященный процессору. Тут тоже все сложно, так как оболочек у BIOS много. Практически каждый производитель материнский плат использует свою собственную, поэтому без знания английского языка найти нужное место не так-то просто.

Изменять множитель нужно постепенно, повышая его на 2. После каждого изменения следует перезапускать компьютер и тщательно проверять работоспособность и температуру процессора. Если она становится выше 80 градусов во время игры, то нужно немедленно выключить Conqueror’s Blade, перезагрузить компьютер, зайти в BIOS и снизить значение Core Ratio. Иначе процессор может сгореть.

Увеличить файл подкачки, если не хватает оперативной памяти для War Rage

Чтобы компенсировать недостаток оперативной памяти, можно увеличить файл подкачки. Это позволит системе хранить часть необходимых Conqueror’s Blade данных прямо на жестком диске. Вот что нужно сделать:

  • Открыть «Проводник»;
  • Правой кнопкой нажать на «Этот компьютер» (или «Мой компьютер»);
  • В контекстном меню кликнуть на «Свойства»;
  • В открывшемся окне слева нажать на «Дополнительные параметры системы»;
  • В открывшемся окне перейти на вкладку «Дополнительно»;
  • В разделе «Быстродействие» нажать на кнопку «Параметры…»;
  • В открывшемся окне перейти на вкладку «Дополнительно»;
  • Снять флажок с параметра «Автоматически выбирать объем файла подкачки» (если есть);
  • Поставить флажок напротив опции «Указать размер»;
  • В текстовых полях «Исходный размер (МБ):» и «Максимальный размер (МБ):» указать в мегабайтах значение, равное половине объема оперативной памяти.

Следует понимать, что файл подкачки эффективен только тогда, когда системе не хватает оперативной памяти. Если компьютер имеет 8-16 Гб, то файл подкачки практически не используется. А при использовании SSD-диска в качестве системного наличие файла подкачки и вовсе может замедлить производительность War Rage, поэтому не следует бездумно задавать большое значение файла подкачки.

Rules

Define the full ruleset for your tournament. Remember, you are the one responsible for ensuring all rules and guidelines are set in stone before submitting your project to the Community staff members, and that the rules are respected during the tournament. Some things to remember:

  • Consider all potential results & scenarios. What happens in the event of a tie? What are the tiebreakers?
  • What happens if a team loses a player due to a crash or other unforeseen circumstance?
  • How will you make sure no one is violating the rules? What happens if someone is caught violating the rules?
  • Who has ultimate authority for match disputes?
  • Rules should include limitations if applicable. For example, if certain units can’t be used the rules should clearly indicate that.
  • Tournaments are made to be a fun way to interact with the whole community so make sure to keep that in mind but, in the end, skill should determine the winner(s) of your tournament
  • Again, there have been many community tournaments therefore please feel free to reach out to previous tournament hosts for their experiences.

Hosting Eligibility

Hosting a tournament is not something that we offer to any player in the community. This is a privilege reserved for our Content Creators, Moderators and select members of the Conqueror’s Blade community.

You must be a highly active member of the community in order to be eligible to host a tournament on the Tournament server.

Please be aware of the following:

  • MY.GAMES reserves the right to withdraw the privilege of hosting tournaments from anyone for any reason. If you do decide to host a tournament, do it well, because we will not allow tournaments to become a source of toxicity or negativity in the community.
  • We expect tournament hosts to cover specific aspects of the tournament by themselves. MY.GAMES will only assist with the Tournament server, promotions & advertising and by sponsoring the tournament with prizes.
  • Tournaments hosts will not receive any form of compensation for hosting a tournament.

MY.GAMES Policies

  • MY.GAMES is a sponsor only. We are not responsible for the execution of the tournament beyond giving necessary users access to the Tournament server and setting up the participants’ accounts.
  • You cannot promote companies, service, or products from prohibited categories including, but not limited to, other game companies, alcohol, tobacco, drugs, weapons, pornography or anything else that is found objectionable by MY.GAMES. This prohibits you from obtaining any of the aforementioned companies, services, or products as sponsors of the tournament. MY.GAMES reserves the right to add new prohibited categories, and the right to determine if a company, product or service falls into a prohibited category at its sole discretion. “Promotion” includes, but is not exclusively limited to, physical or digital logo placements either in-venue or in broadcast, video content, the sale or gifting of prohibited products and services categories or the social media promotion of said products and services.
  • MY.GAMES will ensure that characters on the Tournament server will be sufficiently supplied with necessary currencies, gear, units, skills & items, WITHIN REASON, on the Tournament server. Be warned that we will not provide accounts + characters with vanity items on the Tournament server.
  • MY.GAMES will advertise the tournament to encourage participation. Advertising includes website article(s), website main promo image, GameCenter pop-up, social media posts, and Discord announcement.
  • We may also, at times, be able to host the tournament stream on the Official Conqueror’s Blade Twitch channel.
  • We want tournaments and events to be fair and fun. We’ll take appropriate action, including suspending or cancelling tournaments and events if need be.
  • Mods and CMs can help with general questions and/or concerns, so don’t hesitate to reach out to them.
  • Community tournaments cannot be monetized. This means you cannot seek / have additional sponsors to provide prizes and/or any type of compensation for the content you produce as a result of the tournament.
  • Tournament cannot be used to promote other products, goods or services

WARLORD BALANCING AND OPTIMISATION:

We’ve separated change to Weapons into two separate tables. Table 1 is focused on overall changes, whereas Table 2 is focused on Before and After changes.

Poleaxe:

Skill

Changes

Weapon Dance I

— Radius changed to 2.5m from user.

— Reduces enemy attack by 10% for 18 seconds (previously 10 seconds).

— Reduces enemy’s attack by 20% and movement speed by 15% for 5 seconds.

— 20 seconds cooldown.

Weapon Dance II

— Radius changed to 2.5m from user.

— Reduces enemy attack by 15% for 16 seconds (previously 10 seconds).

— Reduces enemy’s attack by 30% and movement speed by 20% for 5 seconds.

— 18 seconds cooldown.

Weapon Dance III

— Radius changed to 2.5m from user.

— Reduces enemy attack by 20 for 14 seconds (previously 10 seconds).

— Reduces enemy’s attack by 40% and movement speed by 25% for 5 seconds.

— 16 seconds cooldown.

Halberdier’s Thrust I

— Added an additional attack that reduces the enemy’s Block.

Halberdier’s Thrust II

— Added an additional attack that reduces the enemy’s Block. The seconds attack also causes Bleed, dealing 200 damage every 1.5 seconds for 10 seconds.

Halberdier’s Thrust III

— Added an additional attack that reduces the enemy’s Block. The seconds attack also causes Bleed, dealing 300 damage every 1.5 seconds for 10 seconds.

Skill

Before

After

Bec de Corbin I

First attack: 73% Base + 1212 Slashing Damage

First attack: 65% Base + 1112 Slashing Damage and reduces the enemy’s defence by 5% for 5 seconds.

Second attack: 73% Base + +1212 Slashing Damage

Second attack: 80% Base + 1312 Slashing Damage and reduces the enemy’s defence by 20% for 5 seconds.

Third attack: 73% Base + +1212 Slashing Damage

Third attack: 100% Base + 1512 Slashing Damage and reduces the enemy’s defence by 40% for 5 seconds.

Bec de Corbin II

First attack: 93% Basic + 1499 Slashing Damage

First attack: 85% Basic + 1399 Slashing Damage and reduces the enemy’s defence by 10% for 5 seconds.

Second attack: 93% Basic + 1499 Slashing Damage

Second attack: 100% Basic + 1599 Slashing Damage and reduces the enemy’s defence by 30% for 5 seconds.

Third attack: 93% Basic + 1499 Slashing Damage

Third attack: 120% Basic + 1799 Slashing Damage and reduces the enemy’s defence by 50% for 5 seconds.

Bec de Corbin III

First attack: 113% Basic + 1891 Slashing Damage

First attack: 105% Basic + 1791 Slashing Damage and reduces the enemy’s defence by 20% for 5 seconds.

Second attack: 113% Basic + 1891 Slashing Damage

Second attack: 120% Basic + 1991 Slashing Damage and reduces the enemy’s defence by 40% for 5 seconds.

Third attack: 113% Basic + 1891 Slashing Damage

Third attack: 140% Basic + +2191 Slashing Damage and reduces the enemy’s defence by 60% for 5 seconds.

Grim Harvest I

17 second cooldown

16 second cooldown and the first attack also reduces the enemy’s Block.

Grim Harvest II

17 second cooldown

14 second cooldown and the first attack also reduces the enemy’s Block.

Grim Harvest III

17 second cooldown

12 second cooldown and the first attack also reduces the enemy’s Block.

Lochaber Strike I

60 second cooldown

50 seconds cooldown and reduced the damage penalty when hitting multiple enemies.

Lochaber Strike II

55 second cooldown

45 second cooldown and reduced the damage penalty when hitting multiple enemies.

Lochaber Strike III

45 second cooldown

40 second cooldown and reduced the damage penalty when hitting multiple enemies.

Rough Justice I

60 second cooldown

55 second cooldown

Rough Justice II

55 second cooldown

50 second cooldown

Rough Justice III

50 second cooldown

45 second cooldown

Longsword and Shield:

Skill

Before

After

With Valour II

20 second cooldown

18 second cooldown

With Valour III

20 second cooldown

16 second cooldown

Martial Prowess I

Damage of each attack: 50% Basic + 817 Slashing Damage

Damage of each attack: 60% Basic + 917 Slashing Damage.

Martial Prowess II

Damage of each attack: 55% Basic + 825 Slashing Damage

Damage of each attack: 70% Basic + 925 Slashing Damage.

Martial Prowess III

Damage of each attack: 60% Basic + 837 Slashing Damage  

Damage of each attack: 80% Basic + 937 Slashing Damage.

Paladin I

First attack: 60% Basic + 858 Slashing Damage

First attack: 80% Basic + 958 Slashing Damage.

Second attack: 90% Basic + 1124 Slashing Damage

Second attack: 110% Basic + 1224 Slashing Damage.

Paladin II

First attack: 75% Basic + 953 Slashing Damage

First attack: 90% Basic + 1053 Slashing Damage.

Second attack: 105% Basic + 1364 Slashing Damage

Second attack: 105% Basic + 1364 Slashing Damage → 120% Basic + 1464 Slashing Damage.

Paladin III

First attack: 80% Basic + 1047 Slashing Damage

First attack: 100% Basic + 1147 Slashing Damage.

Second attack: 130% Basic + 1565 Slashing Damage.

BUG FIXES:

Units:

  • Resolved an issue where ‘Palace Guards’ would sometimes not be able to use ‘Shield Bash’ when attacking at very close distances.
  • Resolved an issue where the ‘Imperial Javelineers’ Veterancy Point node ‘Sharp-Edged Shield’ would reduce melee damage.
  • Resolved an issue where some of the ‘Imperial Pike Guards’ units would change direction on their own while running into obstacles during ‘Advance’.
  • Resolved an issue where ‘Tercio Arquebusiers’ wouldn’t respond to formation commands quickly enough when reloading.
  • Resolved an issue where the Shield Charge of ‘Sword & Shield’ units wouldn’t block melee attacks.
  • Resolved an issue where the Sons of Fenrir’s ‘Beast’ skill could be used even after the hero had fallen.
  • Resolved an issue where ‘Paladin’ of Longsword & Shield heroes wouldn’t correctly reduce the defence of enemies hit.
  • Resolved an issue where the Wyvern and Hydra nodes of ‘Dragon’s Roar’ for Spear heroes wouldn’t work.
  • Resolved an issue where the Poleaxe rune ‘Idavollr’ granted maximum health instead of actual health.
  • Resolved an issue where the Bow rune ‘Vadgelmir’ wouldn’t take effect in some situations.
  • Resolved an issue where the Maul rune ‘Mimisbrunnr’ wouldn’t take effect in some situations.
  • Resolved an issue where runes wouldn’t take effect during duels.
  • Resolved an issue where it was possible to change weapon, runes, and skills during duels.
  • Resolved an issue where the prompt animation of the Rune Tutorial quest line for unlocking runes wouldn’t have any sound.
  • Resolved an issue where the matching timer wouldn’t be played while in the Season or Character menus.
  • Resolved an issue where there were visible seams at the neck of the female version of the Thegn’s Attire.
  • Resolved an issue where the leather straps and cloth of the male version of the Thegn’s Attire was displayed incorrectly.
  • Resolved an issue where the volume to the Thegn’s Attire preview sound was too high.
  • Resolved an issue where the Odin’s Attire’s cape wouldn’t flutter naturally.
  • Improved the sparks effect of unit models within the Season Challenges menu.
  • Replaced the previous song of the Season Challenges main and submenus to the new seasons.
  • Resolved an issue where some title descriptions were incorrect.
  • Resolved an issue where the Taurus’s description was incorrect.
  • Resolved an issue where defeating rebel camps in the ‘Fief Raid’s game mode wouldn’t count toward quest progress.
  • Resolved an issue where the menu would flash too frequently when using Pay Off for units.
  • Adjusted the conclusion time of Thane’s daily quests. They now conclude together with the season’s epic quests.
  • Resolved an issue with the item rewards for the first stage of the ‘Sons of Fenrir’ unit challenges.

Miscellaneous:

Resolved an issue where the banner animations on the ‘Heilung Fjord’ map would stop playing.

RUNE SYSTEM:

Runes are sacred artefacts that can be attached to your warlord’s weapon, helmet and armour which improve their attributes such as health, attack and defence as well as providing special abilities and bonuses. This opens up a completely new way to play Conqueror’s Blade, allowing you to make your Warlord feel more unique and adapt your Warlord to fit your own playstyle. Runes are Season-based and will expire with the end of the Season, however, the system itself will persist throughout future seasons.

Unlocking Runes:

Runes are unlocked by progressing your Seasonal Level.

Press F5 and navigate to the Seasonal Runes tab. From this panel, you can see your current Seasonal level and all of the runes that can be unlocked for the Season, you can claim your runes from this panel once you reach the required level.

Types of Runes:

Runes can be infused into weapons, helmets, and armour (chest piece). Each of the different item slots provides you with a certain selection of runic powers.

Types

Common

Can be equipped on either Helm, Weapon or Armour.

Weapon

Can only be equipped to specific Weapon classes.

Helm

Can be only equipped to Helmets.

Armour

Can only be equipped to Armour (chest piece).

Different Runes also require different amounts of Rune Power. Each of the three slots on any piece of weapon, helmet or armour have a maximum amount of Rune Power you may allocate, with higher-grade Runes requiring more Rune Power.

Grades

Legendary

Requires 4 Rune Power to equip.

Epic

Requires 3 Rune Power to equip.

Rare

Requires 2 Rune Power to equip.

Uncommon

Requires 1 Rune Power to equip

Equipping Runes:

You can equip Runes by:

1) Pressing F5 > Seasonal Runes > Runecrafting.

2) Pressing P > Right-click the piece of gear you want to infuse runes to

3) Pressing P > Underneath your equipped Weapon and Armour, click on the Rune icon

Once you have navigated to the Runecrafting interfaces via any of the above methods, select the desired Weapon, Helmet or Armour you want to infuse the Rune, then select the rune you wish to infuse.

Простое решение тормозов в War Rage

  1. Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
  2. Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
  3. Установите программу WinOptimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.

EPIC DOCTRINES:

The following doctrines will be obtainable by using Treatise at the War Scholar:

Doctrine Name

Doctrine Effect

Siege Fighter Doctrine

Increases damage inflicted in sieges by 100

Open Ground Doctrine

Increases damage inflicted in field battles by 100

Logistics Doctrine

Reduces food consumption by 60%

Healing Arts Doctrine

The unit can heal anywhere in the world at any time.

Labour Doctrine

Increases labour by 0.05

Epic Sword Doctrine I

Increases slashing damage by 70

Increases blunt damage by 70

Epic Sword Doctrine IV

Unlocks Ironsides.

Increases piercing, slashing, and blunt defence by 150 for 10 seconds.»

Epic Spear Doctrine I

Increases block by 400

Epic Spear Doctrine II

Increases block by 250

Increases block recovery by 200%

Epic Spear Doctrine III

Increases slashing defence by 70

Increases piercing defence by 70

Increases blunt defence by 70

Epic Spear Doctrine IV

Reduces damage taken by 30

Epic Spear Doctrine V

Unlocks Regeneration.

Restores 150 health every second for 10 seconds.

Epic Polearm Doctrine I

Increases piercing damage by 80

Increases armour penetration by 120

Epic Archery Doctrine I

Increases weapons range by 5 metres

Epic Archery Doctrine II

Increases piercing damage by 100

Increases armour penetration by 50

Epic Archery Doctrine III

Increases ammo by 50%

Epic Archery Doctrine IV

Increases piercing damage by 100

Epic Archery Doctrine V

Unlocks Arrow Rain, deals 65% of the unit’s base piercing damage with each hit.

Epic Arquebus Doctrine I

Increases shooting accuracy by 20%

Epic Arquebus Doctrine II

Increases rate of fire by 16%

Epic Arquebus Doctrine III

Increases slashing defence by 50

Increases piercing defence by 50

Increases blunt defence by 50

Increases health by 100

Epic Crossbow Doctrine I

Increases ammo by 25%

Epic Crossbow Doctrine II

Increases piercing damage by 50

Increases armour penetration by 200

Epic Crossbow Doctrine III

Increases rate of fire by 23%

Epic Crossbow Doctrine IV

Increases shooting accuracy by 20%

Epic Crossbow Doctrine V

Unlocks Double Shot.

Fires 2 arrows per shot for 8 seconds. Cannot be used with Focus Fire. Cooldown 45 seconds.

Rattan Marksmen with this doctrine gain a passive enabling them to launch one extra arrow with every shot.

Epic Javelin Doctrine I

Increases javelin damage by 180

Epic Javelin Doctrine II

Increases piercing damage by 60

Increases armour penetration by 180

Epic Javelin Doctrine III

Increases javelin’s block break by 200

Epic Lance Doctrine

Increases charge damage by 225

Epic Lance Doctrine II

Reduces damage taken while charging by 40%

Epic Lance Doctrine III

Reduces charge cooldown by 10 seconds.

Epic Melee Cavalry Doctrine

Increases damage dealt to infantry by 150

Epic Mounted Archery Doctrine I

Increases shooting accuracy by 50%

Epic Mounted Archery Doctrine II

When shooting, there is a 10% chance to fire flaming arrows.

Epic Mounted Archery Doctrine III

Reduces enemy movement speed by 10% for 3 seconds.

Epic Mobility Doctrine

Unlocks Sprint.

Increases movement speed by 15% for 8 seconds.

Epic Sword Doctrine II

Reduces charge cooldown by 20%

Epic Sword Doctrine III

Increases charge damage by 180

Epic Polearm Doctrine II

Bracing weapons stuns enemies.

Epic Polearm Doctrine III

Allows the unit to use Charge order, but does not deal extra damage.

Anti-Cavalry Doctrine

Increases damage versus cavalry by 180

Sharpshooter’s Doctrine

Increases damage against heavy shielded units (spear units and Pavise Crossbowmen) by 350

Resist Arrow Doctrine

Reduces damage taken from arrows by 100

Increases damage dealt to ranged units by 100

The following Doctrine has been removed from the War Scholar:

Doctrine Name

Doctrine Effect

Barber-Surgeon’s Doctrine

Decreases total unit losses in the world by 30%.

We have also added a new Rare Doctrine to the War Scholar:

Doctrine Name

Doctrine Effect

Defence Doctrine

Increases piercing defence by 80

Increases slashing defence by 80

NEW PLAYER OPTIMISATION:

To improve the new player experience, and to avoid features becoming available too rapidly, we are adjusting the levels at which some features become available, this should allow it to be easier for players to ease into the game at a good pace.

  • Mercenaries — Available from player level 10 (previously was 11)
  • Events — Available at level 15 (previously was 7)
  • Seasons — Available from player level 15 (previously was 7)
  • Market — Available from player level 18 (previously was 10)
  • Technology — Available from player 25 (previously was 18)

We have also adjusted Hero experience gained from the Hero’s Journey — Path of Bravery:

  • 1st stage of quests have had their experience reduced from 3,000 to 1,000
  • 2nd stage of quests have had their experience reduced from 4,000 to 2,000.
  • 3rd stage of quests have had their experience reduced from 7,000 to 5,000.

We’ve also made some adjustments to the amount of experience required to level up units.

  • Raised the amount of experience to progress a Unit from Level 1 to Level 2 from 2,000 to 10,000.
  • Raised the amount of experience to progress a Unit from Level 2 to Level 3 from 6,000 to 12,000.
  • Raised the amount of experience to progress a Unit from Level 3 to Level 4 from 14,000 to 15,000.
Гость форума
От: admin

Эта тема закрыта для публикации ответов.