Mysterium

Алан-э-Дейл       12.04.2022 г.

Enchanting[]

After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.

The player can apply the below enchantments by putting the item to enchant in the left slot on an infusion table, and the correct amount of other items in the 3×3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Infusion level to do so (attempting to enchant without the correct Infusion level will simply cause no items to appear in the rightmost slot).

Control

Enchantment Applies to Infusion Level Base Recipe
Control I Archerguns +Cannons +Guns +Shotguns +Snipers 17
Control II 34
Control III 51
Control IV 72

Recharge

Enchantment Applies to Infusion Level Base Recipe
Recharge I Blasters 9
Recharge II 25
Recharge III 38
Recharge IV 51
Recharge V 63
Recharge VI 79

Sever

Enchantment Applies to Infusion Level Base Recipe
Sever I Greatblades 12
Sever II 22
Sever III 32
Sever IV 42
Sever V 52
Sever VI 80
Enchantment Applies to Infusion Level Base Recipe
Bane of Arthropods Swords,Axes
Level I Level II Level III Level IV Level V Level VI
5 11 19 27 36 45
Blast Protection Any armour
Level I Level II Level III Level IV
4 9 17 26
Depth Strider Any boots
Level I Level II Level III
19 27 37
Efficiency Any tool
Level I Level II Level III Level IV Level V Level VI
11 23 34 47 62 87
Feather Falling Any boots
Level I Level II Level III Level IV
6 13 21 29
Fire Protection Any armour
Level I Level II Level III Level IV
5 10 18 26
Fortune Any tool
Level I Level II Level III Level IV Level V
15 30 45 70 85
Frost Walker Any boots
Level I Level II
55 65
Knockback Swords,Axes
Level I Level II Level III Level IV
21 39 65 78
Looting Swords,Axes
Level I Level II Level III Level IV
18 30 45 71
Luck of the Sea Fishing Rods
Level I Level II Level III Level IV
13 27 40 76
Lure Fishing Rods
Level I Level II Level III Level IV Level V
4 18 39 62 78
Power Bows
Level I Level II Level III Level IV Level V Level VI
1 15 25 35 45 75
Projectile Protection Any armour
Level I Level II Level III Level IV
8 22 30 34
Protection Any armour
Level I Level II Level III Level IV
1 19 33 47
Punch Bows
Level I Level II Level III Level IV
19 37 63 76
Respiration Any helmet
Level I Level II Level III Level IV
15 23 37 59
Sharpness Swords,Axes
Level I Level II Level III Level IV Level V Level VI
1 10 20 30 40 70
Smite Swords,Axes
Level I Level II Level III Level IV Level V Level VI
7 15 21 30 37 46
Sweeping Edge Swords
Level I Level II Level III Level IV
21 31 44 68
Thorns Any armour
Level I Level II Level III
36 50 65
Unbreaking Any damageable item
Level I Level II Level III Level IV
16 32 48 83

Overview[]

The Skills appearing below the Resource Systems.

The player’s skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will need to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.

Increasing skill level

Extraction at level 100.

Upon starting a new game, all of the player’s skills will be at level 1, with 0 total xp. The skill level for each skill can be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.

The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.

The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.

When the player gains experience for a skill, a popup will appear on top of the player’s screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.

Skill Crystals can be used to grant experience to the player’s skills. When used, a skill crystal will grant experience to the player’s lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.

Utopian Armor can be used to increase the amount of xp gained when training skills.

The player can alter their skills using the aoaskill or aoaskills command.

The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.

Unlocking parts of the game

Increasing the player’s skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.

Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.

Once the player reaches level 100 in a skill, the player will be able to wear related to the skill.

Besides advancements, nothing is granted to the player for training a skill above level 100.

Greatblades[]

Overview page: Greatblades

Baron Greatblade Bloodlurker Candy Blade Coral Greatblade
Cotton Crusher Creepoid Greatblade Crystal Greatblade Erebon Scythe
God’s Greatblade Goofy Greatblade Haunted Greatblade Knight’s Guard
Lelyetian Greatblade Lunar Greatblade Luxon Scythe Lyonic Greatblade
Millennium Greatblade Noxious Greatblade Pluton Scythe Primordial Greatblade
Rosidian Greatblade Royal Greatblade Runic Greatblade Selyan Scythe
Shroomic Greatblade Shyre Sword Subterranean Greatblade Tidal Greatblade
Underworld Greatblade

See specific pages for individual weapon information, or see Greatblades for a comparison chart.

Mobs[]

Hostile

Mob Name Spawning Requirement
Arcbeast Spawns naturally
Arc Flower Spawns naturally
Arcworm Spawns when an Arcflower is killed
Axiolight Spawns naturally
Lightwalker Spawns in luxocron dungeons
Luxocron Spawns in luxocron dungeons
Omnilight Spawns naturally
Shyre Knight Spawns naturally
Soulscorne Spawns naturally
Soulvyre Spawns naturally
Stimulo Spawns naturally
Stimulosus Spawns naturally but is rare
Sysker Spawns naturally

See individual mob pages for more information.

NPCs

NPC Name Spawning Requirement
Expedition Master Spawns naturally.
Shyre Archer Spawns in an Archer Outpost.
Shyre Banker Spawns in a Shyre Bank Stand
Shyrelands Lottoman Spawns in a Shyre Lotto Bunker.
Undead Herald Spawns naturally.

See individual mob pages for more information.

Bosses

Boss Name Spawning Requirement
Craexxeus Spawned by using an Ancient Ring on a Craexxeus Altar

See individual boss pages for more information.

Guns[]

Overview page: Guns

Abominator Apoco Assault Rifle Apoco Rifle Aqua Magnum
Artifact Baronator Bayonette Rifle Big Top
Blood Iron Chain Wrecker Chili Chugger Clownershot
Construct Coral Clogger Core Rifle Crystal Carver
Cyclone Darkener Dart Gun Destruction Rifle
Discharge Rifle Draco Dragilator Dustometer
Echo Gull Electinator Flame Wrecker Flaming Fury
Floro Rifle Flowers Fury Frosticator Gardener
Gauge Rifle Germinator Golden Fury Happy Haunter
Haunters Rifle Heat Wave Hiver Hot Shot
Hunter’s Rifle Iominator Ion Revolver Iro Rifle
Krilinator Light Iron Lunar Assault Rifle MK
MK-Fung Mech-AR Megagun Miasma
Minigun Mint Magnum Nethenette Rifle Nethengeic Slugger
Overshot Precasian Slugger Predator Predigun
Pulsator Purity Rifle Rocker Rifle Roulette
Shoe Flinger Skullette Skullifact Spectacle
Spine Gun Squad Gun Stampede Stormer
Sublimus Tiger Tommy Tommy Vile Vanquisher
Wart Gun Wrecker

See specific pages for individual weapon information, or see Guns for a comparison chart.

Mobs[]

The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.

Hostile

Name Spawning Requirement
Anemia Spawns naturally
Apparition Spawns naturally
Bloodsucker Spawns naturally
Distorter Spawns naturally
Fiend Spawns naturally
Flesh Eater Spawns in .
Jawe Spawns in .
Occulent Spawns naturally
Web Reaper Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Abyssal Lottoman Spawns in
Butchery Master Spawns naturally
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Elusive Spawned by using a Staring Eye on an Illusion Altar.
Shadowlord Spawned by using a Book of Shadows on a Shadow Altar.

See individual boss pages for more information.

Shining Pixons spawn naturally throughout the Abyss.

Usage[]

The Infusion Table’s GUI as seen in-game.

The player can press use (right-click) on an Infusion Table to open its GUI. The Infusion Table’s GUI is almost identical to that of a crafting table with one exception: there is an extra input slot to the left of the 3×3 crafting grid.

The Infusion Table’s GUI has two main purposes: to create new weapons and armor, and to enchant already existing weapons and armor.

Creating weapons/armor

Creating weapons or armor at the Infusion Table is a lot like crafting them at the crafting table. In order to make a specific weapon or armor piece, the player has to do two things. First, the player must insert the correct ingredients into the 3×3 grid like the player would do for crafting something on the crafting table. Second, the player must take the correct frame and insert it into the input slot to the left of the 3×3 grid.

If all the items are in the correct places, a weapon or armor piece will appear in the output slot to the right of the 3×3 grid. Unlike with enchanting, the player does not have to train their Infusion skill in order to create weapons or armor.

Enchanting

In order to enchant an item at the Infusion Table, the player must first place the item they want to be enchanted in the input slot to the left of the 3×3 grid. The player must then insert various items (depending on the enchantment) into the 3×3 grid. Depending on the enchantment, the player will also need to have the correct level of Infusion in order to get an enchantment.

If done correctly, and the player has the correct Infusion level, the item in the slot to the left of the 3×3 grid will appear enchanted in the output slot to the right of the 3×3 grid. If the player does not have the correct Infusion level, then the output slot will remain empty, even if the player has placed the other items into their correct spots.

Other uses

The player can press use (right-click) on the Infusion Table while holding an Infusion Stone to consume the Infusion Stone and give the player xp in their Infusion skill. As the player is doing this, there is a small chance for the player to obtain a Power Stone of the same type as the Infusion Stone.

In order to be able to use the Infusion Stones on the Infusion Table, the player has to be the correct level of Infusion. The stones, the levels needed to use them, the amount of xp they give, and the corresponding power stone they create is shown in the table below:

Infusion Stone Level req XP given Power Stone given
Glistening Infusion Stone 5 8 XP Glistening Power Stone
Gleaming Infusion Stone 15 16 XP Gleaming Power Stone
Ambient Infusion Stone 20 20 XP Ambient Power Stone
Glaring Infusion Stone 30 40 XP Glaring Power Stone
Glowing Infusion Stone 45 85 XP Glowing Power Stone
Shining Infusion Stone 60 150 XP Shining Power Stone
Radiant Infusion Stone 70 220 XP Radiant Power Stone
Blooming Infusion Stone 80 300 XP Blooming Power Stone

Overview[]

The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.

Accessing

The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player’s inventory.

Properties

There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can’t be slept in, but they will not explode if the player tries to sleep in one.

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.75
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Resources[]

Haven Table

The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 67.5%
Copper Coin 1-3 +-1.0-2.0 per level 25.0%
Voliant Heart 1 7.5%
The above pool is rolled 1-3 times
Nothing 89.6%
Floating Stone 1 +0.0-1.0 per level 10.0%
Light Upgrade Kit 1 0.5%
The above pool is rolled 1 time

Haven Passive Table

The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:

Gifts
Item Quantity Chance Notes
Nothing 89.9% Chance is decreased with each level of luck
Copper Coin 2-5 6.3%
Floating Stone 1-3 3.2% Chance is increased with each level of luck
Voliant Heart 1 0.6% Chance is increased with each level of luck
The above pool is rolled 1 time

Overview[]

When the player is mining certain blocks, there is a chance that an unrelated item will pop out. Foraging levels can be increased when these items appear.

The player can get the items from any block that is considered a «Rock» material, while also being a standard-shaped block that is not transparent.

The item pool changes as the player levels up. The possible rewards are as follows:

Gifts
Item Quantity Chance Notes
Coal 1-3 9.0% This entry will additionally grant 20 Foraging xp.
Carved Rune of Direction 1 0.1%
Carved Rune of Reality 1 0.1%
Carved Rune of Space 1 0.1%
Carved Rune of Travel 1 0.1%
Scrap Metal 1 9.0% This entry will additionally grant 20 Foraging xp.
Gold Nugget 1-2 9.0% This entry will additionally grant 20 Foraging xp.
Ender Pearl 1-2 9.0% This entry will only roll if the player has at least level 15 Foraging.This entry will additionally grant 100 Foraging xp.
Gunpowder 1-16 9.0% This entry will only roll if the player has at least level 20 Foraging.This entry will additionally grant 150 Foraging xp.
Iron Ingot 1-3 9.0% This entry will only roll if the player has at least level 35 Foraging.This entry will additionally grant 650 Foraging xp.
Bottle o’ Enchanting 1-4 9.0% This entry will only roll if the player has at least level 50 Foraging.This entry will additionally grant 1000 Foraging xp.
Diamond 1-2 9.0% This entry will only roll if the player has at least level 65 Foraging.This entry will additionally grant 3550 Foraging xp.
Small Skill Crystal 1-2 9.0% This entry will only roll if the player has at least level 70 Foraging.This entry will additionally grant 4000 Foraging xp.
Rosite Ingot 1 9.0% This entry will only roll if the player has at least level 85 Foraging.This entry will additionally grant 10100 Foraging xp.
Gold Coin 1 9.0% This entry will only roll if the player has at least level 90 Foraging.This entry will additionally grant 19800 Foraging xp.
Occult Pickaxe 1 0.9% This entry will only roll if the player has at least level 90 Foraging.This entry will additionally grant 30000 Foraging xp.
The above pool is rolled 1 time

The chances for an item to drop are as follows. If a block has a hardness value less than or equal to 1, then there is an additional 50% chance that must pass in addition to the below listed chances. If the block’s hardness is greater than 1, then the chance to get an item is solely based on the below table.

Level Percentage
Lvl 1 1.54%
Lvl 20 1.82%
Lvl 40 2.5%
Lvl 60 2.77%
Lvl 80 3.44%

Tribute

In the overworld, leveling up foraging and obtaining the drops can give the player Pluton tribute points.

The amount of tribute points given decreases as the player levels up in foraging.

Level Tribute obtained
1-9 11
10-19 10
20-29 9
30-39 8
40-49 7
50-59 6
60-69 5
70-79 4
80-89 3
90-99 2
100-1000 1

Generation[]

Mysterium is a cave dimension, but unlike the mod’s other cave dimensions, Mysterium has a surface instead of a dimensional fabric ceiling.

The surface of Mysterium is located at y=121 and above, and is mostly flat with only minor elevation changes. The surface is covered in rainbow grasses, and other mystic-themed foliage, as well as different colors of model shroom blocks. Distortion rune shrines generate floating above the surface, the only structure to do so. The surface is made of fungal grass, with a few layers of fungal dirt beneath it, which eventually leads to the fungal rock that makes up the underground.

Most of the rest of Mysterium’s activity, generation, and structures takes place below the surface, deep underground in the dimension’s many caves. The caves exist from the surface all the way down to the bottom of the world. While some of the caves are small, like overworld caves, others are larger and more expansive. The underground is mostly made of fungal rock, though the surface of the caves is made of fungal grass, with no fungal dirt.

The surface of the caves contains the model mushrooms (same ones as the surface), red/brown mushrooms plants, different colored glowshrooms, and large mushrooms similar to the large red ones found in the Mushroom Fields biome in vanilla Minecraft. These big mushrooms come in seven colors: five colors added by the mod (green, blue, yellow, orange, and purple), and two vanilla colors (red and brown). The brown mushroom blocks take the form of the big red mushroom in vanilla Minecraft, instead of the big brown mushrooms that vanilla normally has.

Towards the bottom of the world, water lakes can be found. Mystite ore generates in the underground. Dimensional fabric exists at the bottom of the world.

Blocks

Naturally generating blocks
Blue Glowshroom Blue Mushroom Block Blue Mushroom Stem Blue Shroom Brown Mushroom
Brown Mushroom Block Dimensional Fabric Fungal Dirt Fungal Grass Fungal Rock
Green Glowshroom Green Mushroom Block Green Mushroom Stem Green Shroom Mushroom Stem
Mystic Bush Mystic Ferns Mystite Ore Orange Glowshroom Orange Mushroom Block
Orange Mushroom Stem Orange Shroom Purple Glowshroom Purple Mushroom Block Purple Mushroom Stem
Purple Shroom Rainbow Grass Red Mushroom Red Mushroom Block Shroom Stem
Water Yellow Glowshroom Yellow Mushroom Block Yellow Mushroom Stem Yellow Shroom

All blocks in the above table can be found naturally generating in the world.

Structure only blocks
Anvil Barrel Black Mysterium Bricks Black Mysterium Bricks Slab Black Mysterium Bricks Stairs
Black Mysterium Bricks Wall Bookshelf 32px Cauldron 32px Chain Cobweb
Crate Dark Bricks Distortion Rune Post 32px Flower Pot Frame Bench
Fungal Rock Slab Fungal Rock Stairs Green Mysterium Bricks Green Mysterium Bricks Wall Iron Bars
Lava Lectern Magenta Bed Magenta Carpet Magenta Stained Glass Pane
Mystic Lamp Purple Bed Purple Carpet Purple Stained Glass Pane Runandor Portal
Rune Shrine Runic Block Spawner Spruce Trapdoor Tea Sink

All blocks in the above table can be found generating exclusively in structures.

Structures

Image Structure name Description
Fungshroom A giant mushroom with Fungocks inside.
Gorb Village Villages containing Gorb npcs. There are three different npcs that spawn here: the Gorb Citizen, Gorb Arms Dealer and Gorb Engineer. Gorb Engineers sell armor, while Gorb Arms Dealers sell weapons.
Mushroom Spider Cave A small dome-like structure with a single Mushroom Spider spawner in the center. Mushroom Spiders spawn here. Remember these are hunter mobs.
Mystic Lotto Shroom A Mystic Lottoman can be found here.
Poison Rune Shrine The Poison rune variant of a rune shrine can be found in Mysterium. It generates above the surface of the dimension, the only structure to do so.
Runic Portal Hollow A portal to Runandor can be found here.
Runic Arena A small arena made of mushrooms. Inside are spawners for the Runic Golems.

Realmstones[]

Realmstones are used to activate the portal. To activate the portal with a realmstone, the player has to use the realmstone on the Carved Rune of Power in the portal structure.

Obtaining realmstones

To obtain a realmstone, the player first needs to obtain a Blank Realmstone. A blank realmstone is obtained by opening a Worn Book. When the player opens the worn book, the blank realmstone will drop out of the book and enter the player’s inventory. The Worn Book will not give a Blank Realmstone if one already exists in the player’s inventory (removing the Blank Realmstone from the player’s inventory will allow the player to obtain another).

Once the player has the blank realmstone, the player can turn it into realmstones for other dimensions by completing various tasks. The player can find out what these tasks are by pressing use with the blank realmstone in the player’s hands, then hovering their mouse over the corresponding dimension.

Tasks

The following table lists the tasks that the player has to complete in order to obtain each realmstone:

Realmstone Dimension Task
Abyss Spawn a Wither in the Nether.
Barathos Defeat a Husk with a Blank Realmstone.
Candyland Eat a Heart Fruit in Precasia.
Celeve Defeat a lelyetian warrior with a firework.
Creeponia Survive a Creeper’s explosion with a primed TNT nearby.
Crystevia Use a Deep Crystal on a Case Construct.
Deeplands Mine an ore on bedrock level in the Overworld.
Dustopia Spawn Shadowlord while the player is inflicted with Night Vision.
Gardencia Throw a Blank Realmstone into a Carrot crop (when full grown) in the Precasia dimension, then defeat the Primitive Carrotop that spawns in afterwards.

Note: You will need to bring a block of dirt, a carrot, a bucket of water or bone meal from Overworld, because no crop can be planted on any Precasian block.

Greckon Use Nightmare Flakes on Elusive.
Haven Defeat a Flye with a melee attack while high up in the Lelyetian trees. (at Y=120 or higher)
Iromine Use the Blank Realmstone on a Mineralization Station.
L’Borean Lure a Gardencia mob into Candied Water, then defeat it.
Lelyetia Fall at least 26 blocks; landing in water or another block that prevents fall damage doesn’t count.
Lunalus Jump over Haven’s void with a Gravitator.
Mysterium Inflict poison on a Creepird.
Nether Throw away a Blank Realmstone while in lava. Note: This task is an optional alternative to the vanilla method of accessing the Nether.
Nowhere
Precasia
Runandor Place a Vox Light in Mysterium, place a Blank Realmstone and Runic Energy on top of it. Then activate the light with an Active Rune Stone.
Shyrelands

Prepare the ingredients beforehand, as the Magic Mending Solution will cool if not used fast enough.

Vox Ponds Show a Blank Realmstone to either a Creep Banker, Creeponia Lottoman, or Explosives Expert while wearing Hazmat Armor.

Overview[]

Precasia is a tier 1 dimension. From Precasia, the player can access Gardencia and Candyland.

Accessing

Precasia is accessed by using a Precasia Realmstone on a carved rune of power in a portal. The realmstone is obtained with the following recipe:

Item Ingredients Recipe
Precasia Realmstone 1 Blank Realmstone + 1 Oak Sapling + 1 Birch Sapling + 1 Spruce Sapling + 1 Jungle Sapling + 1 Acacia Sapling + 1 Dark Oak Sapling

Properties

Precasia has a day/night cycle similar to the Overworld. Respawn anchors, clocks, and maps all function normally. Beds can be slept in during the night, but they will not skip to morning.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.0
fixed_time 8000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects minecraft:overworld

Generation[]

The landscape of the Abyss is a combination of hills and flat areas. The underground of the dimension is made of abyssal stone, with a layer of abyssal grass on the surface. Dimensional Fabric exists at the bottom of the world. There is no dirt in the Abyss. The entirety of the dimension takes on a red color scheme.

The underground of the dimension is filled with caves. Bloodstone ore veins can be commonly found generating underground in the Abyss. Lakes filled with toxic blocks can be found deep underground, far below the surface, close to bedrock layer.

The surface of the Abyss is dotted with trees and gore-based plants and foliage.

Blocks

Naturally generating
Abyssal Grass
Abyssal Stone
Bloodstone Ore
Blood Log
Eyeball Log
Shadow Log
Blood Leaves
Vein Leaves
Shadowblood Leaves
Toxic Block
Dimensional Fabric
Foliage
Tentacle
Tubeicles
Blood Spikes
Blood Strands
Eye Block
Blood Pine
Eye Shrub
Generates in structures
Bloodstone Bricks
Bloodstone Bars
Shadow Altar
Illusion Altar
Dark Bricks
Dark Bricks Slab
Wither Rune Post

Structures

There are currently 6 structures in the Abyss:

Image Structure name Description
Abyssal Lotto Hut This is the lotto structure for this dimension. The Abyssal Lottoman spawns here.
300px Eye Bulb Grotto Small Grottos which contain Eye Bulbs.
Flesh Temple Flesh Temples are dungeons that spawn Flesh Eaters inside. These mobs can only be damaged at Hunter level 40 and above, so be careful.
Illusion Tree Illusion Trees are giant trees that have an Illusion Altar at the bottom of its trunk. The boss Elusive can be fought here by using a Staring Eye on the Altar.
Jawe Hut Jawe Huts are cage-like structures that contain spawners for the Jawes. Jawes can only be hurt if the player’s Hunter experience is level 33 or higher.
Shadowlord Platform Shadowlord Platforms are short outposts composed of Bloodstone Bricks and contain a Shadow Altar on the top. The boss Shadowlord can be fought here by using a Book of Shadows on the Altar.
Wither Rune Shrine The Wither Rune variant of the Rune Shrine can also spawn in the Abyss.
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