Содержание
Enchanting[]
After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.
The player can apply the below enchantments by putting the item to enchant in the left slot on an infusion table, and the correct amount of other items in the 3×3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Infusion level to do so (attempting to enchant without the correct Infusion level will simply cause no items to appear in the rightmost slot).
Control
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Control I | Archerguns +Cannons +Guns +Shotguns +Snipers | 17 | |
Control II | 34 | ||
Control III | 51 | ||
Control IV | 72 |
Recharge
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Recharge I | Blasters | 9 | |
Recharge II | 25 | ||
Recharge III | 38 | ||
Recharge IV | 51 | ||
Recharge V | 63 | ||
Recharge VI | 79 |
Sever
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Sever I | Greatblades | 12 | |
Sever II | 22 | ||
Sever III | 32 | ||
Sever IV | 42 | ||
Sever V | 52 | ||
Sever VI | 80 |
Enchantment | Applies to | Infusion Level | Base Recipe | ||||||||||||
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Bane of Arthropods | Swords,Axes |
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Blast Protection | Any armour |
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Depth Strider | Any boots |
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Efficiency | Any tool |
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Feather Falling | Any boots |
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Fire Protection | Any armour |
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Fortune | Any tool |
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Frost Walker | Any boots |
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Knockback | Swords,Axes |
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Looting | Swords,Axes |
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Luck of the Sea | Fishing Rods |
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Lure | Fishing Rods |
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Power | Bows |
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Projectile Protection | Any armour |
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Protection | Any armour |
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Punch | Bows |
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Respiration | Any helmet |
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Sharpness | Swords,Axes |
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Smite | Swords,Axes |
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Sweeping Edge | Swords |
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Thorns | Any armour |
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Unbreaking | Any damageable item |
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Overview[]
The Skills appearing below the Resource Systems.
The player’s skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will need to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.
Increasing skill level
Extraction at level 100.
Upon starting a new game, all of the player’s skills will be at level 1, with 0 total xp. The skill level for each skill can be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.
The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.
The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.
When the player gains experience for a skill, a popup will appear on top of the player’s screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.
Skill Crystals can be used to grant experience to the player’s skills. When used, a skill crystal will grant experience to the player’s lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.
Utopian Armor can be used to increase the amount of xp gained when training skills.
The player can alter their skills using the aoaskill or aoaskills command.
The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.
Unlocking parts of the game
Increasing the player’s skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.
Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.
Once the player reaches level 100 in a skill, the player will be able to wear related to the skill.
Besides advancements, nothing is granted to the player for training a skill above level 100.
Greatblades[]
Overview page: Greatblades
Baron Greatblade | Bloodlurker | Candy Blade | Coral Greatblade |
---|---|---|---|
Cotton Crusher | Creepoid Greatblade | Crystal Greatblade | Erebon Scythe |
God’s Greatblade | Goofy Greatblade | Haunted Greatblade | Knight’s Guard |
Lelyetian Greatblade | Lunar Greatblade | Luxon Scythe | Lyonic Greatblade |
Millennium Greatblade | Noxious Greatblade | Pluton Scythe | Primordial Greatblade |
Rosidian Greatblade | Royal Greatblade | Runic Greatblade | Selyan Scythe |
Shroomic Greatblade | Shyre Sword | Subterranean Greatblade | Tidal Greatblade |
Underworld Greatblade |
See specific pages for individual weapon information, or see Greatblades for a comparison chart.
Mobs[]
Hostile
Mob | Name | Spawning Requirement |
---|---|---|
Arcbeast | Spawns naturally | |
Arc Flower | Spawns naturally | |
Arcworm | Spawns when an Arcflower is killed | |
Axiolight | Spawns naturally | |
Lightwalker | Spawns in luxocron dungeons | |
Luxocron | Spawns in luxocron dungeons | |
Omnilight | Spawns naturally | |
Shyre Knight | Spawns naturally | |
Soulscorne | Spawns naturally | |
Soulvyre | Spawns naturally | |
Stimulo | Spawns naturally | |
Stimulosus | Spawns naturally but is rare | |
Sysker | Spawns naturally |
See individual mob pages for more information.
NPCs
NPC | Name | Spawning Requirement |
---|---|---|
Expedition Master | Spawns naturally. | |
Shyre Archer | Spawns in an Archer Outpost. | |
Shyre Banker | Spawns in a Shyre Bank Stand | |
Shyrelands Lottoman | Spawns in a Shyre Lotto Bunker. | |
Undead Herald | Spawns naturally. |
See individual mob pages for more information.
Bosses
Boss | Name | Spawning Requirement |
---|---|---|
Craexxeus | Spawned by using an Ancient Ring on a Craexxeus Altar |
See individual boss pages for more information.
Guns[]
Overview page: Guns
Abominator | Apoco Assault Rifle | Apoco Rifle | Aqua Magnum |
---|---|---|---|
Artifact | Baronator | Bayonette Rifle | Big Top |
Blood Iron | Chain Wrecker | Chili Chugger | Clownershot |
Construct | Coral Clogger | Core Rifle | Crystal Carver |
Cyclone | Darkener | Dart Gun | Destruction Rifle |
Discharge Rifle | Draco | Dragilator | Dustometer |
Echo Gull | Electinator | Flame Wrecker | Flaming Fury |
Floro Rifle | Flowers Fury | Frosticator | Gardener |
Gauge Rifle | Germinator | Golden Fury | Happy Haunter |
Haunters Rifle | Heat Wave | Hiver | Hot Shot |
Hunter’s Rifle | Iominator | Ion Revolver | Iro Rifle |
Krilinator | Light Iron | Lunar Assault Rifle | MK |
MK-Fung | Mech-AR | Megagun | Miasma |
Minigun | Mint Magnum | Nethenette Rifle | Nethengeic Slugger |
Overshot | Precasian Slugger | Predator | Predigun |
Pulsator | Purity Rifle | Rocker Rifle | Roulette |
Shoe Flinger | Skullette | Skullifact | Spectacle |
Spine Gun | Squad Gun | Stampede | Stormer |
Sublimus | Tiger Tommy | Tommy | Vile Vanquisher |
Wart Gun | Wrecker |
See specific pages for individual weapon information, or see Guns for a comparison chart.
Mobs[]
The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.
Hostile
Name | Spawning Requirement |
---|---|
Anemia | Spawns naturally |
Apparition | Spawns naturally |
Bloodsucker | Spawns naturally |
Distorter | Spawns naturally |
Fiend | Spawns naturally |
Flesh Eater | Spawns in . |
Jawe | Spawns in . |
Occulent | Spawns naturally |
Web Reaper | Spawns naturally |
See individual mob pages for more information.
NPCs
Name | Spawning Requirement |
---|---|
Abyssal Lottoman | Spawns in |
Butchery Master | Spawns naturally |
Undead Herald | Spawns naturally |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Elusive | Spawned by using a Staring Eye on an Illusion Altar. |
Shadowlord | Spawned by using a Book of Shadows on a Shadow Altar. |
See individual boss pages for more information.
Shining Pixons spawn naturally throughout the Abyss.
Usage[]
The Infusion Table’s GUI as seen in-game.
The player can press use (right-click) on an Infusion Table to open its GUI. The Infusion Table’s GUI is almost identical to that of a crafting table with one exception: there is an extra input slot to the left of the 3×3 crafting grid.
The Infusion Table’s GUI has two main purposes: to create new weapons and armor, and to enchant already existing weapons and armor.
Creating weapons/armor
Creating weapons or armor at the Infusion Table is a lot like crafting them at the crafting table. In order to make a specific weapon or armor piece, the player has to do two things. First, the player must insert the correct ingredients into the 3×3 grid like the player would do for crafting something on the crafting table. Second, the player must take the correct frame and insert it into the input slot to the left of the 3×3 grid.
If all the items are in the correct places, a weapon or armor piece will appear in the output slot to the right of the 3×3 grid. Unlike with enchanting, the player does not have to train their Infusion skill in order to create weapons or armor.
Enchanting
In order to enchant an item at the Infusion Table, the player must first place the item they want to be enchanted in the input slot to the left of the 3×3 grid. The player must then insert various items (depending on the enchantment) into the 3×3 grid. Depending on the enchantment, the player will also need to have the correct level of Infusion in order to get an enchantment.
If done correctly, and the player has the correct Infusion level, the item in the slot to the left of the 3×3 grid will appear enchanted in the output slot to the right of the 3×3 grid. If the player does not have the correct Infusion level, then the output slot will remain empty, even if the player has placed the other items into their correct spots.
Other uses
The player can press use (right-click) on the Infusion Table while holding an Infusion Stone to consume the Infusion Stone and give the player xp in their Infusion skill. As the player is doing this, there is a small chance for the player to obtain a Power Stone of the same type as the Infusion Stone.
In order to be able to use the Infusion Stones on the Infusion Table, the player has to be the correct level of Infusion. The stones, the levels needed to use them, the amount of xp they give, and the corresponding power stone they create is shown in the table below:
Infusion Stone | Level req | XP given | Power Stone given |
---|---|---|---|
Glistening Infusion Stone | 5 | 8 XP | Glistening Power Stone |
Gleaming Infusion Stone | 15 | 16 XP | Gleaming Power Stone |
Ambient Infusion Stone | 20 | 20 XP | Ambient Power Stone |
Glaring Infusion Stone | 30 | 40 XP | Glaring Power Stone |
Glowing Infusion Stone | 45 | 85 XP | Glowing Power Stone |
Shining Infusion Stone | 60 | 150 XP | Shining Power Stone |
Radiant Infusion Stone | 70 | 220 XP | Radiant Power Stone |
Blooming Infusion Stone | 80 | 300 XP | Blooming Power Stone |
Overview[]
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.
Accessing
The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player’s inventory.
Properties
There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can’t be slept in, but they will not explode if the player tries to sleep in one.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | false |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | false |
ambient_light | 0.75 |
fixed_time | 6000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:plain_sky |
Resources[]
Haven Table
The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Nothing | — | — | 99.5% |
Rare Table | 1 | — | 0.5% |
The above pool is rolled 1 time | |||
Nothing | — | — | 67.5% |
Copper Coin | 1-3 | +-1.0-2.0 per level | 25.0% |
Voliant Heart | 1 | — | 7.5% |
The above pool is rolled 1-3 times | |||
Nothing | — | — | 89.6% |
Floating Stone | 1 | +0.0-1.0 per level | 10.0% |
Light Upgrade Kit | 1 | — | 0.5% |
The above pool is rolled 1 time |
Haven Passive Table
The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:
Gifts | |||
---|---|---|---|
Item | Quantity | Chance | Notes |
Nothing | — | 89.9% | Chance is decreased with each level of luck |
Copper Coin | 2-5 | 6.3% | |
Floating Stone | 1-3 | 3.2% | Chance is increased with each level of luck |
Voliant Heart | 1 | 0.6% | Chance is increased with each level of luck |
The above pool is rolled 1 time |
Overview[]
When the player is mining certain blocks, there is a chance that an unrelated item will pop out. Foraging levels can be increased when these items appear.
The player can get the items from any block that is considered a «Rock» material, while also being a standard-shaped block that is not transparent.
The item pool changes as the player levels up. The possible rewards are as follows:
Gifts | |||
---|---|---|---|
Item | Quantity | Chance | Notes |
Coal | 1-3 | 9.0% | This entry will additionally grant 20 Foraging xp. |
Carved Rune of Direction | 1 | 0.1% | |
Carved Rune of Reality | 1 | 0.1% | |
Carved Rune of Space | 1 | 0.1% | |
Carved Rune of Travel | 1 | 0.1% | |
Scrap Metal | 1 | 9.0% | This entry will additionally grant 20 Foraging xp. |
Gold Nugget | 1-2 | 9.0% | This entry will additionally grant 20 Foraging xp. |
Ender Pearl | 1-2 | 9.0% | This entry will only roll if the player has at least level 15 Foraging.This entry will additionally grant 100 Foraging xp. |
Gunpowder | 1-16 | 9.0% | This entry will only roll if the player has at least level 20 Foraging.This entry will additionally grant 150 Foraging xp. |
Iron Ingot | 1-3 | 9.0% | This entry will only roll if the player has at least level 35 Foraging.This entry will additionally grant 650 Foraging xp. |
Bottle o’ Enchanting | 1-4 | 9.0% | This entry will only roll if the player has at least level 50 Foraging.This entry will additionally grant 1000 Foraging xp. |
Diamond | 1-2 | 9.0% | This entry will only roll if the player has at least level 65 Foraging.This entry will additionally grant 3550 Foraging xp. |
Small Skill Crystal | 1-2 | 9.0% | This entry will only roll if the player has at least level 70 Foraging.This entry will additionally grant 4000 Foraging xp. |
Rosite Ingot | 1 | 9.0% | This entry will only roll if the player has at least level 85 Foraging.This entry will additionally grant 10100 Foraging xp. |
Gold Coin | 1 | 9.0% | This entry will only roll if the player has at least level 90 Foraging.This entry will additionally grant 19800 Foraging xp. |
Occult Pickaxe | 1 | 0.9% | This entry will only roll if the player has at least level 90 Foraging.This entry will additionally grant 30000 Foraging xp. |
The above pool is rolled 1 time |
The chances for an item to drop are as follows. If a block has a hardness value less than or equal to 1, then there is an additional 50% chance that must pass in addition to the below listed chances. If the block’s hardness is greater than 1, then the chance to get an item is solely based on the below table.
Level | Percentage |
---|---|
Lvl 1 | 1.54% |
Lvl 20 | 1.82% |
Lvl 40 | 2.5% |
Lvl 60 | 2.77% |
Lvl 80 | 3.44% |
Tribute
In the overworld, leveling up foraging and obtaining the drops can give the player Pluton tribute points.
The amount of tribute points given decreases as the player levels up in foraging.
Level | Tribute obtained |
---|---|
1-9 | 11 |
10-19 | 10 |
20-29 | 9 |
30-39 | 8 |
40-49 | 7 |
50-59 | 6 |
60-69 | 5 |
70-79 | 4 |
80-89 | 3 |
90-99 | 2 |
100-1000 | 1 |
Generation[]
Mysterium is a cave dimension, but unlike the mod’s other cave dimensions, Mysterium has a surface instead of a dimensional fabric ceiling.
The surface of Mysterium is located at y=121 and above, and is mostly flat with only minor elevation changes. The surface is covered in rainbow grasses, and other mystic-themed foliage, as well as different colors of model shroom blocks. Distortion rune shrines generate floating above the surface, the only structure to do so. The surface is made of fungal grass, with a few layers of fungal dirt beneath it, which eventually leads to the fungal rock that makes up the underground.
Most of the rest of Mysterium’s activity, generation, and structures takes place below the surface, deep underground in the dimension’s many caves. The caves exist from the surface all the way down to the bottom of the world. While some of the caves are small, like overworld caves, others are larger and more expansive. The underground is mostly made of fungal rock, though the surface of the caves is made of fungal grass, with no fungal dirt.
The surface of the caves contains the model mushrooms (same ones as the surface), red/brown mushrooms plants, different colored glowshrooms, and large mushrooms similar to the large red ones found in the Mushroom Fields biome in vanilla Minecraft. These big mushrooms come in seven colors: five colors added by the mod (green, blue, yellow, orange, and purple), and two vanilla colors (red and brown). The brown mushroom blocks take the form of the big red mushroom in vanilla Minecraft, instead of the big brown mushrooms that vanilla normally has.
Towards the bottom of the world, water lakes can be found. Mystite ore generates in the underground. Dimensional fabric exists at the bottom of the world.
Blocks
- Naturally generating blocks
Blue Glowshroom | Blue Mushroom Block | Blue Mushroom Stem | Blue Shroom | Brown Mushroom |
---|---|---|---|---|
Brown Mushroom Block | Dimensional Fabric | Fungal Dirt | Fungal Grass | Fungal Rock |
Green Glowshroom | Green Mushroom Block | Green Mushroom Stem | Green Shroom | Mushroom Stem |
Mystic Bush | Mystic Ferns | Mystite Ore | Orange Glowshroom | Orange Mushroom Block |
Orange Mushroom Stem | Orange Shroom | Purple Glowshroom | Purple Mushroom Block | Purple Mushroom Stem |
Purple Shroom | Rainbow Grass | Red Mushroom | Red Mushroom Block | Shroom Stem |
Water | Yellow Glowshroom | Yellow Mushroom Block | Yellow Mushroom Stem | Yellow Shroom |
All blocks in the above table can be found naturally generating in the world.
- Structure only blocks
Anvil | Barrel | Black Mysterium Bricks | Black Mysterium Bricks Slab | Black Mysterium Bricks Stairs |
---|---|---|---|---|
Black Mysterium Bricks Wall | Bookshelf | 32px Cauldron | 32px Chain | Cobweb |
Crate | Dark Bricks | Distortion Rune Post | 32px Flower Pot | Frame Bench |
Fungal Rock Slab | Fungal Rock Stairs | Green Mysterium Bricks | Green Mysterium Bricks Wall | Iron Bars |
Lava | Lectern | Magenta Bed | Magenta Carpet | Magenta Stained Glass Pane |
Mystic Lamp | Purple Bed | Purple Carpet | Purple Stained Glass Pane | Runandor Portal |
Rune Shrine | Runic Block | Spawner | Spruce Trapdoor | Tea Sink |
All blocks in the above table can be found generating exclusively in structures.
Structures
Image | Structure name | Description |
---|---|---|
Fungshroom | A giant mushroom with Fungocks inside. | |
Gorb Village | Villages containing Gorb npcs. There are three different npcs that spawn here: the Gorb Citizen, Gorb Arms Dealer and Gorb Engineer. Gorb Engineers sell armor, while Gorb Arms Dealers sell weapons. | |
Mushroom Spider Cave | A small dome-like structure with a single Mushroom Spider spawner in the center. Mushroom Spiders spawn here. Remember these are hunter mobs. | |
Mystic Lotto Shroom | A Mystic Lottoman can be found here. | |
Poison Rune Shrine | The Poison rune variant of a rune shrine can be found in Mysterium. It generates above the surface of the dimension, the only structure to do so. | |
Runic Portal Hollow | A portal to Runandor can be found here. | |
Runic Arena | A small arena made of mushrooms. Inside are spawners for the Runic Golems. |
Realmstones[]
Realmstones are used to activate the portal. To activate the portal with a realmstone, the player has to use the realmstone on the Carved Rune of Power in the portal structure.
Obtaining realmstones
To obtain a realmstone, the player first needs to obtain a Blank Realmstone. A blank realmstone is obtained by opening a Worn Book. When the player opens the worn book, the blank realmstone will drop out of the book and enter the player’s inventory. The Worn Book will not give a Blank Realmstone if one already exists in the player’s inventory (removing the Blank Realmstone from the player’s inventory will allow the player to obtain another).
Once the player has the blank realmstone, the player can turn it into realmstones for other dimensions by completing various tasks. The player can find out what these tasks are by pressing use with the blank realmstone in the player’s hands, then hovering their mouse over the corresponding dimension.
Tasks
The following table lists the tasks that the player has to complete in order to obtain each realmstone:
Realmstone | Dimension | Task |
---|---|---|
Abyss | Spawn a Wither in the Nether. | |
Barathos | Defeat a Husk with a Blank Realmstone. | |
Candyland | Eat a Heart Fruit in Precasia. | |
Celeve | Defeat a lelyetian warrior with a firework. | |
Creeponia | Survive a Creeper’s explosion with a primed TNT nearby. | |
Crystevia | Use a Deep Crystal on a Case Construct. | |
Deeplands | Mine an ore on bedrock level in the Overworld. | |
Dustopia | Spawn Shadowlord while the player is inflicted with Night Vision. | |
Gardencia | Throw a Blank Realmstone into a Carrot crop (when full grown) in the Precasia dimension, then defeat the Primitive Carrotop that spawns in afterwards.
Note: You will need to bring a block of dirt, a carrot, a bucket of water or bone meal from Overworld, because no crop can be planted on any Precasian block. |
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Greckon | Use Nightmare Flakes on Elusive. | |
Haven | Defeat a Flye with a melee attack while high up in the Lelyetian trees. (at Y=120 or higher) | |
Iromine | Use the Blank Realmstone on a Mineralization Station. | |
L’Borean | Lure a Gardencia mob into Candied Water, then defeat it. | |
Lelyetia | Fall at least 26 blocks; landing in water or another block that prevents fall damage doesn’t count. | |
Lunalus | Jump over Haven’s void with a Gravitator. | |
Mysterium | Inflict poison on a Creepird. | |
Nether | Throw away a Blank Realmstone while in lava. Note: This task is an optional alternative to the vanilla method of accessing the Nether. | |
Nowhere | ||
Precasia | ||
Runandor | Place a Vox Light in Mysterium, place a Blank Realmstone and Runic Energy on top of it. Then activate the light with an Active Rune Stone. | |
Shyrelands |
Prepare the ingredients beforehand, as the Magic Mending Solution will cool if not used fast enough. |
|
Vox Ponds | Show a Blank Realmstone to either a Creep Banker, Creeponia Lottoman, or Explosives Expert while wearing Hazmat Armor. |
Overview[]
Precasia is a tier 1 dimension. From Precasia, the player can access Gardencia and Candyland.
Accessing
Precasia is accessed by using a Precasia Realmstone on a carved rune of power in a portal. The realmstone is obtained with the following recipe:
Item | Ingredients | Recipe |
---|---|---|
Precasia Realmstone | 1 Blank Realmstone + 1 Oak Sapling + 1 Birch Sapling + 1 Spruce Sapling + 1 Jungle Sapling + 1 Acacia Sapling + 1 Dark Oak Sapling |
Properties
Precasia has a day/night cycle similar to the Overworld. Respawn anchors, clocks, and maps all function normally. Beds can be slept in during the night, but they will not skip to morning.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | true |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | false |
ambient_light | 0.0 |
fixed_time | 8000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | minecraft:overworld |
Generation[]
The landscape of the Abyss is a combination of hills and flat areas. The underground of the dimension is made of abyssal stone, with a layer of abyssal grass on the surface. Dimensional Fabric exists at the bottom of the world. There is no dirt in the Abyss. The entirety of the dimension takes on a red color scheme.
The underground of the dimension is filled with caves. Bloodstone ore veins can be commonly found generating underground in the Abyss. Lakes filled with toxic blocks can be found deep underground, far below the surface, close to bedrock layer.
The surface of the Abyss is dotted with trees and gore-based plants and foliage.
Blocks
Naturally generating |
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Abyssal Grass |
Abyssal Stone |
Bloodstone Ore |
Blood Log |
Eyeball Log |
Shadow Log |
Blood Leaves |
Vein Leaves |
Shadowblood Leaves |
Toxic Block |
Dimensional Fabric |
Foliage |
Tentacle |
Tubeicles |
Blood Spikes |
Blood Strands |
Eye Block |
Blood Pine |
Eye Shrub |
Generates in structures |
Bloodstone Bricks |
Bloodstone Bars |
Shadow Altar |
Illusion Altar |
Dark Bricks |
Dark Bricks Slab |
Wither Rune Post |
Structures
There are currently 6 structures in the Abyss:
Image | Structure name | Description |
---|---|---|
Abyssal Lotto Hut | This is the lotto structure for this dimension. The Abyssal Lottoman spawns here. | |
300px | Eye Bulb Grotto | Small Grottos which contain Eye Bulbs. |
Flesh Temple | Flesh Temples are dungeons that spawn Flesh Eaters inside. These mobs can only be damaged at Hunter level 40 and above, so be careful. | |
Illusion Tree | Illusion Trees are giant trees that have an Illusion Altar at the bottom of its trunk. The boss Elusive can be fought here by using a Staring Eye on the Altar. | |
Jawe Hut | Jawe Huts are cage-like structures that contain spawners for the Jawes. Jawes can only be hurt if the player’s Hunter experience is level 33 or higher. | |
Shadowlord Platform | Shadowlord Platforms are short outposts composed of Bloodstone Bricks and contain a Shadow Altar on the top. The boss Shadowlord can be fought here by using a Book of Shadows on the Altar. | |
Wither Rune Shrine | The Wither Rune variant of the Rune Shrine can also spawn in the Abyss. |

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