Abyssalcraft

Алан-э-Дейл       05.11.2022 г.

Information[]

Getting Started

In order to get started with rituals you need to create the altar to perform them at. There is a total of 8 materials you can create your Ritual Altar From.
Those are: Cobblestone, Darkstone Cobblestone, Abyssal Cobblestone, Coralium Brick, Dreadstone Brick, Abyssalnite Stone Brick, Ethaxium Brick and Dark Ethaxium Brick. The materials can only be used in their specific dimension (eg. Cobblestone and Darkstone Cobblestone in the Overworld, Abyssal Stone Brick and Coralium Brick in the Abyssal Wasteland etc).
To create the altar, simply place the blocks in the above formation (keep t he red area clear) and shift right-click the center block with a Necronomicon.
After that, you can start performing rituals! In order to perform a ritual, place objects on the pedestals and shift right-click the altar with a Necronomicon.
When performing, the pedestals project smoke towards the altar. Rituals where you gain objects always end with a bolt of lightning striking the altar.
Potential Energy is required in order to perform rituals (each ritual entry shows how much you need). Potential Energy is a pure form of untapped energy originating from a higher plane of existence. It’s mainly used to fuel sacrifices made to The Great Old Ones (any ritual). Statues placed on Shoggoth monoliths are said to be capable of draining it.

Materials

The Ritual Altar is the main component in performing rituals. It’s used by shift right-clicking on it with a Necronomicon that has suffcient Potential Energy. For successful rituals, the nearby Ritual Pedestals will need the correct offerings placed on them.
Ritual Pedestals are used to place offerings when performing rituals. This is done by interacting with the pedestal while holding the offering you wish to place.
Monolith Stone is a material used to some extent with Potential Energy. It’s origins are unknown, other than that Shoggoths are capable of creating it. It can be obtained from Monoliths or Shoggoth Lairs scattered about.

Special Materials

An Energy Pedestal is crafted with Monolith Stones, a Shadow Gem and a Coralium Pearl. It collects Potential Energy while under a clear sky.
This block serves as a method for obtaining Potential Energy. if you place Statues 3 blocks away from it (on the x or z axis), they will transfer energy to it at a fast rate. Place a Necronomicon (or other source that can hold Potential Energy) on it in order to drain it.
A Monolith Stone Pillar is crafted with Monolith Stone. It’s primary use is to amplify the range of Potential Energy Manipulators (statues for example).
A Ritual Charm is crafted with Gold Ingots and a Diamond. By itself it has no effect, but through rituals it can amplify various states of Potential Energy Manipulators.

Right-clicking the statue, will add the charm.

A Sacrificial Altar is crafted with Torches, Monolith Stone, A Shadow Gem and a Coralium Pearl. They convert life-force into Potential Energy.

When a living animal nearby emits black smoke, it can be killed for Potential Energy.

When a entity is targeted, it will emit smoke particles. Once the entity dies, and amount of PE equal to it’s max health will be collected. It only targets non-undead adult entities that aren’t players. It should be noted that the altar goes on a cooldown after collection a certain amount of PE, preventing collection for a minute.

Generating a new world[]

The first thing you should do after installing AbyssalCraft (as of version 1.8.4 and later) is to craft a Necronomicon. This picture shows how a Necronomicon is crafted:

This book contains the majority of the information written on this wiki page, with some extra info on materials found in the various dimensions added by the mod (and new materials found in the Overworld).

As you might suspect, AbyssalCraft adds a new overworld biome when you generate a new world with it, the biome (called «The Darklands») is made out of Darklands grass, which is a purple/indigo grass that emits nether portal particles, and other things you can easily notice inside it is the trees (leaves have a similar color to the grass) and the various generated structure scattered around the place (as of lately, the structures are quite rare). A good start when you find a Darklands biome is to locate the 2 story high buildings that looks like a wizard tower, for the simple reason that it contains a fully powered enchantment table, allowing you to quickly enchant tools/armor as you obtain them.

Summoning Asorah, The Fallen[]

Once the player obtains the components to craft an Altar, the first boss of AbyssalCraft, Asorah, The Fallen, may be summoned. In order to summon the boss, the Altar must be built in the wastelands using abyssal cobblestone. Assembling the altar requires a shift-right click to the center block with the second tier (abyssal wastelands) Necronomicon. Once built, Asorah can be summoned by the player performing the Ritual of the Sleeper (details in the Necronomicon).

Fighting Asorah can be tricky. During the fight,Spectral Dragons will spawn around him, allowing him to drain their life to heal his own, killing them in the process. It’s worth noting that when a Spectral Dragon dies, they explode, dealing direct damage to Asorah. When Asorah reaches half health, he will start to slowly lose health when a spectral dragon is nearby. When he reaches 25% health, however, he will once again continue to drain the life out of the dragons.

Once defeated, Asorah will drop a large amount of experience as well as the «Eye of The Abyss».

Defeating Cha’garoth[]

Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.

Defeating Cha’garoth[]

Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.

The Abyssal Wasteland[]

Upon entering the Abyssal Wasteland, you will find yourself in a world shrouded in darkness with no visible day/night cycle. You will enter the world right next to a portal leading back to the overworld in case you need to turn back. Your goal here is to find Abyssal Strongholds, which contain portals leading to the next of the mod’s dimensions: The Dreadlands.

This new dark biome comes with its own spawn list of new hostile mobs that can easily overpower unsuspecting players. Here you will encounter dangerous mobs such as Depths Ghouls, Abyssal Zombies, Spectral Dragons, and Skeleton Goliaths as well as the vanilla spawning Zombies and Skeletons. It’s strongly advised you established a small base around the portal back home before you venture out and explore.

Here are some notes on the new AbyssalCraft Mobs:

Abyssal Zombies mark vanilla Zombies with a higher attack priority, serving as a distraction, if the player needs to escape.

Depths Ghouls are taller than normal mobs and can be kept at away with spaces smaller than 3 blocks high.

Spectral Dragons, in their current build, function similarly to the Ender Dragon from the vanilla version of the game. They can fly through blocks and have brief moments of invulnerability similar to their vanilla counterpart.

The Skeleton Goliaths, despite their large 4 block high size can easily match the speed of a player if detected. Their high damage output coupled with their large amounts of health makes them a difficult foe to fight against.

Here’s some notes as you explore the dark world.

Combining 8 9-clusters of Coralium Gems with one block of Abyssal Stone creates a chunk of Coralium. Smelting this chunk will produce a Refined Coralium Ingot which is used to craft or upgrade your armor and tools into Refined Coralium.

There’s a total of 3 different types of Coralium Ore found in the wasteland. All of which craft down into Refined Coralium.

The extremely tall obsidian pillars that can be found spawning around the land has a block of diamond on their tops.

Defeating Cha’garoth[]

Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.

Features

  • 6 new types of stone (where all but one can be turned into bricks)
  • 5 new types of tools (one simply consisting of a stronger type of stone)
  • 8 new types of armor (where half of them are upgraded/altered versions of the 4 base ones)
  • 6 new Overworld biomes (among them a swamp, not to mention massive mountains)
  • 42 new mobs (among them 4 bosses)
  • A smaller breed of Shoggoths (you know, those amorphous shape-shifting abominations mentioned in the Cthulhu mythos)
  • Evil animals (ever seen someone being killed by a pig? this mod has that, along with chickens and cows)
  • Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics)
  • 4 new dimensions (each more evil than the previous)
  • 15 new ores, among them 3 that generate in the Overworld
  • 2 new explosives (one is used a core component for the other)
  • Statues representing Great Old Ones
  • 17 new food items (among them flesh you probably shouldn’t eat, food on plates and MREs)
  • 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins)
  • 2 new trees (one found in the Overworld, other found in the second dimension)
  • 3 new potion effects (each in some way capable of converting an entity into another, whether it’s a plague or simply antimatter)
  • 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things)
  • A new magic system (using ancient grimoires and rituals)
  • A new form of energy (used in conduction with the aforementioned magic system)
  • And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that)
  • There also an API that you can interact with the mod through.

Screenshots:

Coralium Infested Swamp – A Coralium Infested Swamp biome

The Darklands – A normal Darklands biome

Darklands Plains – A Darklands Plains biome

Darklands Forest – A Darklands Forest biome

Darklands Highlands – A Darklands Highlands biome

All items in the mod as of version 1.9.5.1

Liquid Coralium and Liquid Antimatter, two fluids added in the mod

Buttons and Pressure Plates made from various materials.

Portals leading to the various dimensions added in the mod. Worth noting only the green one is built in the Overworld.

All ordinary blocks in the mod as of version 1.9.5.1.

You can make doors out of the two wood types.

Storage, machines, heads, explosives and some out-of-the-ordinary blocks

Statues depicting Lovecraftian deities and other blocks used in the mods energy system

A setup of pedestals and an altar used in the mods magic system to perform various rituals.

A Darklands Mountain biome

The first dimension

The second dimension. Also the color palette of torture

The third dimension

The fourth dimension

Probably the most hated mob in all of modded Minecraft.

Translucent, smoking, hard to see in dark places. Inhabitants of the Darklands and the Dark Realm.

All purpose undead. Probably carry all sorts of diseases…

Skeleton Goliath – Undead, big, has a club.

Dread Spawns

Armored foe that can barf all sorts of nasty stuff on you.

Inhabitants of Omothol. Has a thing for trading.

What are templates?[]

Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.

Templates are generally shown with the format required to use the template (e.g. ). Clicking the template name takes you to the template’s page, where you can see what it looks like and how it is used.

Detailed instructions on the usage of each template should exist on:

  1. a subpage using {{documentation}}; or
  2. the template page itself (inside «noinclude» tags); or
  3. the template’s talk page.

For more information on templates, see Help:Templates.

Generating a new world[]

The first thing you should do after installing AbyssalCraft (as of version 1.8.4 and later) is to craft a Necronomicon. This picture shows how a Necronomicon is crafted:

This book contains the majority of the information written on this wiki page, with some extra info on materials found in the various dimensions added by the mod (and new materials found in the Overworld).

As you might suspect, AbyssalCraft adds a new overworld biome when you generate a new world with it, the biome (called «The Darklands») is made out of Darklands grass, which is a purple/indigo grass that emits nether portal particles, and other things you can easily notice inside it is the trees (leaves have a similar color to the grass) and the various generated structure scattered around the place (as of lately, the structures are quite rare). A good start when you find a Darklands biome is to locate the 2 story high buildings that looks like a wizard tower, for the simple reason that it contains a fully powered enchantment table, allowing you to quickly enchant tools/armor as you obtain them.

Abyssal Strongholds[]

Located throughout the Abyssal Wastelands are underground fortresses known as Abyssal Strongholds. Similar to the Overworld’s Strongholds, these structures house portals to the Dreadlands and are found using Powerstone Trackers.

Functioning similarly to Eyes of Ender, Powerstone Trackers are crafted by surrounding an Eye of Ender with eight Coralium Gems. The Trackers can then be thrown into the air as they begin to float in the direction of a Stronghold. More specifically, Trackers hone in on the Dreadlands Infused Powerstone hidden away in the Abyssal Stronghold itself. The Dreadlands Infused Powerstone can only be harvested with a Refined Coralium Pickaxe or better.

Exploring the Overworld[]

Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.

You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.

Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).

Exploring the Overworld[]

Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.

You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.

Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).

AbyssalCraft Mod Download Links:

File Name Status Game Version Date
AbyssalCraft-1.12.2-1.9.14.jar Release 1.12.2 Nov 29, 2019
AbyssalCraft-1.11.2-1.9.4.11-FINAL.jar Release 1.11.2 Aug 3, 2018
AbyssalCraft-1.10.2-1.9.4.11-FINAL.jar Release 1.10.2 Aug 3, 2018
AbyssalCraft-1.12.2-1.9.4.8.jar Release 1.12.2 Apr 21, 2018
AbyssalCraft-1.11.2-1.9.4.8.jar Release 1.11.2 Apr 21, 2018
AbyssalCraft-1.10.2-1.9.4.8.jar Release 1.10.2 Apr 21, 2018
AbyssalCraft-1.9.4-1.9.3.5-FINAL.jar Release 1.9.4 Nov 19, 2016
AbyssalCraft-1.9-1.9.3.5-FINAL.jar Release 1.9 Nov 19, 2016
AbyssalCraft-1.8.9-1.9.3.5-FINAL.jar Release 1.8.9 Nov 19, 2016

Author: Shinoow

← Menacing Monsters ModUltra Amplified Mod →

Rituals

AbyssalCraft includes a magic system called Rituals.

Rituals require altars to be performed. Altars are player-made structures consisting of 9 pillars with one in the center. 8 types of different materials can be used to create altars. The central pillar of the altar is usually just called the Altar, and the side pillars are usually called Pedestals.

Shift right-click an Altar using a Necronomicon to complete an Altar or to perform a ritual. When performing a ritual, items must be placed on the altar, and a type of energy called Potential Energy is required. Rituals are used for various different tasks.

Mobs

AbyssalCraft introduces 40 regular mobs and 4 bosses to Minecraft.

Hostile Mobs

Some of the hostile mobs of AbyssalCraft are listed below:

  • Depths Ghoul, a mob that spawns in the Darklands and the Abyss dimensions and have zombie-like behavior.
  • Abyssal Zombie, a zombie variant that spawns in the Darklands, the End and the Abyss dimensions. Can infect other zombies to become Abyssal Zombies.
  • Evil Pig, a pig-looking mob that is hostile. Turns into Demon Pig when killed.
  • Demon Pig, another pig-looking hostile mob. Spawns in the Nether and the Dreadlands, or when an Evil Pig dies. It Is resistant to fire.
  • Dreaded Abyssalnite Golem, a mob that spawns in the Dreadlands and attacks nearby players and Abyssalnite Golems.
  • Shadow Creature, the smallest of the 3 types of Shadow beings. All Shadow beings are covered in smoke and try to avoid sunlight. They spawn in the Darklands Mountains biome and The Dark Realm. They become invisible when it is dark enough.
  • Shadow Monster, the medium-sized mob out of the Shadow beings.
  • Dread Spawn, a mob that spawns in the Dreadlands Forest biome in large packs and is very slow.
  • Dreadling, a mob that spawns in the Dreadlands and usually crawls around in the Dreadlands Mountains biome.
  • Spawn of Cha’garoth, a mob that is only spawned by Cha’garoth and is a more powerful version of the Dread Spawn.
  • Dark Offspring, a mob resembling a goat mixed with a dead tree, often spawns in the forest at night.

Neutral Mobs

Some of the neutral mobs of AbyssalCraft are listed below:

  • Abyssalnite Golem, a mob that spawns in the Dreadlands and is hostile to Dreaded Abyssalnite Golem. If the player attacks one Abyssalnite Golem, all Abyssalnite Golems nearby become hostile to the player.
  • Remnant, a mob that spawns in Omothol. A player with an Omothol Necronomicon or Abyssalnomicon can trade with it. If the player attacks one Remnant, all Remnants nearby become hostile to the player.

Elite Mobs

Elite mobs are hostile mobs that are tricky to kill. Some of the elite mobs of AbyssalCraft are listed below:

  • Dreadguard, a large and powerful mob known to guard Cha’garoth’s lair.
  • Spectral Dragon, a mob that spawns in the Abyssal Wasteland and behaves similarly to the Ender Dragon. It is able to phase through most materials and heals Asorah.
  • Shadow Beast, the largest and strongest mob out of the Shadow Beings,
  • Skeleton Goliath, a tall skeleton with a Cudgel as it’s weapon. The Skeleton Goliath spawns in the Abyssal Wasteland.
  • Fist of Cha’garoth, a mob that is only spawned by Cha’garoth.

Boss Mobs

Boss mobs are the most powerful mobs in Abyssalcraft. They are listed below:

  • Asorah, The Fallen, the first boss in AbyssalCraft. It spawns Spectral Dragons to heal itself. This boss is summoned in the Abyssal Wastelands.
  • Cha’garoth, The Dreadbeast, the second boss in AbyssalCraft. It spawns Spawn of Cha’garoth and Fist of Cha’garoth to help itself. This boss is summoned in the Dreadlands.
  • J’zahar, Gatekeeper of the Abyss, the third boss in AbyssalCraft. When J’zahar is killed, it will create a big explosion. This boss is summoned in Omothol.
  • Sacthoth, Harbinger of Doom, an optional boss in AbyssalCraft. It spawns all types of Shadow beings. This boss is usually summoned in the Dark Realm, but can be summoned in other dimensions.

Anti-Mobs

When a mob or the player gets killed by Liquid Antimatter, which deals 5 points of damage every half-second upon contact, an anti version of the killed mob is generated. Anti-mobs are stronger than its normal variant, and will explode when touching the normal version of the mob.

Dimensions

The 4 dimensions of AbyssalCraft are collectively known as The Abyss and are: The Abyssal Wastelands, the Dreadlands, Omothol and The Dark Realm.

The Abyss dimensions (excluding The Dark Realm) are accessed by Gateway Keys, which place down a portal when used. To exit the Abyss, the player will have to walk through a corresponding portal in the Abyss dimensions.

Compasses and Clocks do not work at all in the Abyss dimensions. The Abyss dimensions also do not have a day-night cycle system.

The Abyssal Wasteland

The Abyssal Wasteland is the first Abyss dimension that the player will encounter. This dimension has a bright green sky and a dark ground. The mobs Death Ghoul, Abyssal Zombie, Zombie, Skeleton, Spectral Dragon and Skeleton Goliath spawn here.

The Abyssal Wastelands spawns abyssal versions of Overworld ores. These ores spawn at the same Y-level as their corresponding Overworld ore.

Pools of Liquid Coralium generate here. The terrain is slightly mountainous plains with dark green grass. The first boss of AbyssalCraft, Asorah, The Fallen can be spawned here.

The Dreadlands

The Dreadlands is the second Abyss dimension. This dimension has a red, Nether-like sky and maroon Dreadlands Grass on the ground. The Dreaded Abyssalnite Golem, Abyssalnite Golem, Dreadling, Dread Spawn and Dreadguard are the mobs that are found in The Dreadlands.

The ores Dreaded Abyssalnite and Dreadlands Abyssalnite are found in this dimension.

The Dreadlands contain different biomes such as the Dreadlands Mountains, Purified Dreadlands and Dreadlands Forest. Dreadlands Trees are commonly seen here. The second boss, Cha’garoth, The Dreadbeast can be spawned here.

Omothol

Omothol is the third Abyss dimension. This dimension has a completely black sky and the ground is filled with dark gray colored Omothol Stone. Remnants, Omothol Ghouls, Omothol Wardens and the Minions of the Gatekeeper are the mobs that populate Omothol.

Ethaxium Ore are found in Omothol.

The terrain here is generated on sky islands, and falling into the bottom void is very easy. The terrain consists of barren mountains and plains that is nearly completely made out of Omothol Stone. The third boss, J’hazar, Gatekeeper of the Abyss can be spawned here.

The Dark Realm

The Dark Realm is the fourth and final Abyss dimension. Unlike the other Abyss dimensions, The Dark Realm is accessed by jumping off the edge of an island in Omothol. Fall damage occurs when a player enters The Dark Realm. The player can exit The Dark Realm by using a Cha’garoth’s R’lyehian Gateway Key to make a portal to Omothol.

Shadow Creature, Shadow Monster, Shadow Beast and Lesser Shoggoth populate The Dark Realm. The terrain here is completely made of dark violet colored Darkstone. The optional boss, Sacthoth, Harbinger of Doom is spawned rarely in this dimension.

Gaining Entry to Cha’garoth’s Lair[]

In order to reach Cha’garoth, and fight him, you need to access his lair. This is done by crafting the two pieces of his altar, then placing them at ground level 40 inside a Dreadlands Mountains biome. However, in order to do this, you will need Dreadium Ingots, which can be obtained through a couple of methods. You can obtain them by transmuting Dreaded Shards of Abyssalnite (dropped by Dreadguards, who has a chance of spawning in any Dreadlands biome, but more often in Dreadlands Mountain biomes), or by crystallizing Dreaded Chunks of Abyssalnite (the Crystallizer is crafted by surrounding a furnace with Dreadstone Bricks, but with 1 Block of Dreadium on each side of the furnace). The altar consists of 2 pieces, a bottom part and a top part, the bottom part is crafted with 2 Bones, 1 Dread Cloth, 2 Dreadium Ingots, 2 Dreadstone, Asorah’s Dreaded Gateway Key and 1 Dreaded Shard of Abyssalnite (the Gateway Key in the middle, with 1 Dreadium Ingot on each side, then 1 Dreadstone below the Dreadium Ingot, and the Dreaded Shard there, then the cloth on top of the Gateway Key with a Bone on each side of it). The top part requires 1 Bucket, 2 Sticks, 3 Dread Cloths and 3 Dreadium Ingots (the Bucket on top with 1 Stick on each side, then all of the Dread Cloth in the middle row and all of the Dreadium Ingots in the bottom row). Once you have the altar pieces, you will need to get to ground level 40 in the Dreadlands Mountains biome. When you place the bottom piece of the altar, you will get a message if the altar is placed at the wrong height, then you will get a message telling you to right-click the top part if both of the altar pieces have been placed correctly. Once you have clicked, the altar will disappear, and you will be inside Cha’garoth’s Lair.

The Dread Cloth is crafted by putting a piece of leather in the middle, surrounded by Strings and Dread Fragments (four each, in a checkers pattern).

The Dreadlands[]

Once inside the Dreadlands, you’ll notice the Abyssalnite/Dreaded Abyssalnite Golems, who continuously fight each other (with the exception of the dreaded one also attacking the player). These mobs can be used as an easy way to farm huge quantities of Abyssalnite, as they drop chunks of it on death. The environment in the Dreadlands is quite desolate, but there are still mobs that spawn here (apart from the aforementioned golems). In the Dreadlands Forest biomes you can find Demon Pigs and Dread Spawns (and the golems plus the Dreadling, which has a fairly average chance of spawning in all of the various Dreadlands biomes). If you happen to stumble upon a Dreadlands Mountains biome, you should be able to find larger amounts of Dreadlings, but also Fists of Cha’garoth, Spawns of Cha’garoth and the infamous Dreadguard. The only ore you can find here are the Dreaded/Dreadlands Abyssalnite ores, which can be smelted down for more Abyssalnite Ingots. There is also a Purified Dreadlands biome (which is the opposite of the normal Dreadlands biome, since this one is covered in Abyssalnite Stone instead of Dreadstone).

Abyssal Strongholds[]

Located throughout the Abyssal Wastelands are underground fortresses known as Abyssal Strongholds. Similar to the Overworld’s Strongholds, these structures house portals to the Dreadlands and are found using Powerstone Trackers.

Functioning similarly to Eyes of Ender, Powerstone Trackers are crafted by surrounding an Eye of Ender with eight Coralium Gems. The Trackers can then be thrown into the air as they begin to float in the direction of a Stronghold. More specifically, Trackers hone in on the Dreadlands Infused Powerstone hidden away in the Abyssal Stronghold itself. The Dreadlands Infused Powerstone can only be harvested with a Refined Coralium Pickaxe or better.

Crystallizer Recipes[]

Note: Not all elements return 2 outputs.

  • Liquid Coralium -> 2 Crystallized Coralium
  • Liquid Coralium Bucket -> 2 Crystallized Coralium
  • Refined Coralium Ingot -> 1 Crystallized Coralium
  • Chunk of Coralium -> 1 Crystallized Coralium
  • Liquified Coralium Ore -> 1 Crystallized Coralium
  • Abyssalnite Ingot -> 1 Crystallized Abyssalnite
  • Chunk of Abyssalnite -> 1 Crystallized Abyssalnite
  • Dreadium Ingot -> 1 Crystallized Dreadium
  • Sulfur -> 1 Crystallized Sulfur
  • Iron Ingot -> 1 Crystallized Iron
  • Gold Ingot -> 1 Crystallized Gold
  • Redstone -> 1 Crystallized Redstone
  • Coal -> 1 Crystallized Carbon
  • Blaze Powder -> 1 Crystallized Blaze
  • Bone Meal -> 1 Crystallized Phosphorus
  • (O) Abyssalnite Ore/Dreadlands Abyssalnite Ore -> 1 Crystallized Abyssalnite
  • (O) Coralium Ore/Abyssal Coralium Ore -> 1 Crystallized Coralium
  • (O) Iron Ore/Abyssal Iron Ore -> 1 Crystallized Iron
  • (O) Gold Ore/Abyssal Gold Ore -> 1 Crystallized Gold
  • (O) Tin Ingot -> 1 Crystallized Tin
  • (O) Abyssal Tin Ore -> 1 Crystallized Tin
  • (O) Copper Ingot -> 1 Crystallized Copper
  • (O) Abyssal Copper Ore -> 1 Crystallized Copper Ore
  • (O, I) Aluminium Ingot -> 1 Crystallized Aluminium
  • (O, I) Aluminium Ore -> 1 Crystallized Aluminium
  • (O, I) Block of Copper -> 9 Crystallized Copper
  • (O, I) Block of Tin -> 9 Crystallized Tin
  • Block of Gold -> 9 Crystallized Gold
  • Block of Iron -> 9 Crystallized Iron
  • Block of Abyssalnite -> 9 Crystallized Abyssalnite
  • Block of Refined Coralium -> 9 Crystallized Coralium
  • Block of Dreadium -> 9 Crystallized Dreadium
  • Coal Ore -> 1 Crystallized Carbon
  • Block of Coal -> 9 Crystallized Carbon
  • Redstone Ore -> 1 Crystallized Redstone
  • Block of Redstone -> 9 Crystallized Redstone
  • (O, I) Zinc Ingot -> 1 Crystallized Zinc
  • (O, I) Zinc Ore -> 1 Crystallized Zinc
  • Dreaded Chunk of Abyssalnite -> 1 Crystallized Abyssalnite + 1 Crystallized Dreadium
  • Dreaded Abyssalnite Ore -> 1 Crystallized Abyssalnite + 1 Crystallized Dreadium
  • Water -> 4 Crystallized Hydrogen + 2 Crystallized Oxygen
  • -> 4 Crystallized Hydrogen + 2 Crystallized Oxygen
  • -> 2 Crystallized Hydrogen + 1 Crystallized Oxygen
  • Lapis Lazuli -> 6 Crystallized Silica + 4 Crystallized Sulfur
  • Methane -> 1 Crystallized Carbon + 4 Crystallized Hydrogen
  • Gunpowder -> 4 Crystallized Nitrate + 1 Crystallized Sulfur
  • (O) Nitre (Saltpeter) -> 1 Crystallized Potassium + 1 Crystallized Nitrate
  • (O) Nitre Ore (Saltpeter Ore) -> 1 Crystallized Potassium + 1 Crystallized Nitrate
  • Obisidian -> 1 Crystallized Silica + 1 Crystallized Magnesia
  • Stone -> 1 Crystallized Silica + 1 Crystallized Alumina
  • Crystallized Silica -> 1 Crystallized Silicon + 2 Crystallized Oxygen
  • Crystallized Alumina -> 2 Crystallized Aluminium + 3 Crystallized Oxygen
  • Crystallized Magnesia -> 1 Crystallized Magnesium + 1 Crystallized Oxygen
  • (O, I) Bronze Ingot -> 1 Crystallized Copper + 3 Crystallized Tin
  • Crystallized Methane -> 1 Crystallized Carbon + 4 Crystallized Hydrogen
  • Crystallized Nitrate -> 1 Crystallized Nitrogen + 3 Crystallized Oxygen
  • Lapis Lazuli Ore -> 6 Crystallized Silica + 4 Crystallized Sulfur
  • Lapis Lazuli Block -> 54 Crystallized Silica + 36 Crystallized Sulfur
  • (O, I) Brass Ingot -> 3 Crystallized Copper + 2 Crystallized Zinc
  • (O, I) Brass Ore -> 3 Crystallized Copper + 2 Crystallized Zinc
  • Rotten Flesh -> 2 Crystallized Phosphorus
  • (O, I) Iron Dust -> 1 Crystallized Iron
  • (O, I) Gold Dust -> 1 Crystallized Gold
  • (O, I) Tin Dust -> 1 Crystallized Tin
  • (O, I) Copper Dust -> 1 Crystallized Copper
  • (O, I) Coal Dust -> 1 Crystallized Carbon
  • (O, I) Aluminium Dust -> 1 Crystallized Aluminium
  • (O, I) Bronze Dust -> 1 Crystallized Copper + 3 Crystallized Tin
  • (O, I) Brass Dust -> 3 Crystallized Copper + 2 Crystallized Zinc
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